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<blockquote data-quote="FAST6191" data-source="post: 4594807" data-attributes="member: 32303"><p>Sorry that was not where I was heading Arm73.</p><p></p><p>Certainly if you cut off a supply route you either use an alternative one or do without. However as used games have effectively always been around/available in a manner not entirely dissimilar to their present incarnation (if you have it you can sell it, there are companies that will buy things off you and use it for credit) and are entirely legitimate saying that used sales have an effect worth noting just seems like a massive and stupid leap of logic.</p><p></p><p>@DS1.</p><p>First gamestop are surely part of the industry- they handle preorders (which is not something that just sits entirely in their bank accounts), a lot of promotion, they are a specialised distribution arm to a specialised field* and I am sure I can probably tack on more to that list. *Companies within companies exist with distribution and transport often being a big part of it- the UK's dominant telco also has a pretty substantial fleet/transport operation for instance ( <a href="http://www.btfleet.com/home.aspx" target="_blank">http://www.btfleet.com/home.aspx</a> ). To that end I could possibly make the case that gamestop is tolerated as a partially self funding distribution arm.</p><p>Equally I find it difficult to imagine someone somewhere in gamestop's HQ/strategy wing has not lined up sales of their second hand stock and adjusted a an order number for a sequel, gameplay style or some such based upon those.</p><p></p><p>Raw numbers might say you are of no value to a publisher but there is also promotion, online services (nobody playing your multiplayer game.... oh dear. Johnny second hand comes along and you can say you still have numbers online). Similarly with in game ads and other financial things even somewhat more nebulous concepts of marketing that we get to debate.</p><p></p><p>Inherent value has everything to do with it- if there is not an inherent/retained value to a product that would then mean you are effectively engaged in a long term rental, lease or something other than a transferable ownership of a license, personally paying several times the odds for a game than I might just about any other form of entertainment for something I can not resell does not sit right with me. I agree the digital stuff could make things interesting and yeah I am sure they would prefer it if they got everything from every sale. The trouble is assuming/wishing/wanting second hand sales not to be a thing is somewhat akin to financial planning by means of expecting you will win the jackpot on a lottery (this was what my hypothetical fairy was about)... though that would be worse as theoretically you could still win the lottery.</p><p>Equally the option for long tail sales to mean something where traditionally the best they might have got is gold editions/game of the year or subsequent bundles unless they lucked out and made a modder's game is potentially a very interesting field- we are already seeing android/IOS type places make models out of it.</p><p></p><p>Similarly if I may branch it into other regions I can resell books, DVDs, music and twisting it a bit disposable goods not necessarily built to be repaired.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 4594807, member: 32303"] Sorry that was not where I was heading Arm73. Certainly if you cut off a supply route you either use an alternative one or do without. However as used games have effectively always been around/available in a manner not entirely dissimilar to their present incarnation (if you have it you can sell it, there are companies that will buy things off you and use it for credit) and are entirely legitimate saying that used sales have an effect worth noting just seems like a massive and stupid leap of logic. @DS1. First gamestop are surely part of the industry- they handle preorders (which is not something that just sits entirely in their bank accounts), a lot of promotion, they are a specialised distribution arm to a specialised field* and I am sure I can probably tack on more to that list. *Companies within companies exist with distribution and transport often being a big part of it- the UK's dominant telco also has a pretty substantial fleet/transport operation for instance ( [url]http://www.btfleet.com/home.aspx[/url] ). To that end I could possibly make the case that gamestop is tolerated as a partially self funding distribution arm. Equally I find it difficult to imagine someone somewhere in gamestop's HQ/strategy wing has not lined up sales of their second hand stock and adjusted a an order number for a sequel, gameplay style or some such based upon those. Raw numbers might say you are of no value to a publisher but there is also promotion, online services (nobody playing your multiplayer game.... oh dear. Johnny second hand comes along and you can say you still have numbers online). Similarly with in game ads and other financial things even somewhat more nebulous concepts of marketing that we get to debate. Inherent value has everything to do with it- if there is not an inherent/retained value to a product that would then mean you are effectively engaged in a long term rental, lease or something other than a transferable ownership of a license, personally paying several times the odds for a game than I might just about any other form of entertainment for something I can not resell does not sit right with me. I agree the digital stuff could make things interesting and yeah I am sure they would prefer it if they got everything from every sale. The trouble is assuming/wishing/wanting second hand sales not to be a thing is somewhat akin to financial planning by means of expecting you will win the jackpot on a lottery (this was what my hypothetical fairy was about)... though that would be worse as theoretically you could still win the lottery. Equally the option for long tail sales to mean something where traditionally the best they might have got is gold editions/game of the year or subsequent bundles unless they lucked out and made a modder's game is potentially a very interesting field- we are already seeing android/IOS type places make models out of it. Similarly if I may branch it into other regions I can resell books, DVDs, music and twisting it a bit disposable goods not necessarily built to be repaired. [/QUOTE]
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wait I got the lyrics mixed up
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