Reply to thread
GBAtemp.net - The Independent Video Game Community
Search
Search titles only
By:
Search titles only
By:
Reply to thread
GBAtemp.net - The Independent Video Game Community
Home
Log in
Terms & Rules
Donate
Forums
New posts
Search forums
Groups
Public Events
New
New posts
New resources
New blog entries
New profile posts
New blog entry comments
New threadmarks
Latest activity
Cheats
Cheat Codes Add and Request group
The Legend of Zelda: Tears of the Kingdom cheat codes
Pokémon Legends: Arceus cheat codes
Xenoblade Chronicles 3 cheat codes
Fire Emblem Engage cheat codes
Request a cheat...
Tutorials
Nintendo Switch tutorials
Nintendo 3DS tutorials
Nintendo Wii U tutorials
Reviews
Overview
Official reviews
User reviews
Downloads
Latest reviews
Search resources
Blogs
New entries
New comments
Blog list
Search blogs
Chat
Top chatters
Search
Search titles only
By:
Search titles only
By:
Log in
Register
New posts
Search forums
Log in
Register
Home
Forums
PC, Console & Handheld Discussions
Nintendo Switch
Payload loader for iOS?
Menu
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lil_SpazJoekp" data-source="post: 8101494" data-attributes="member: 446108"><p>Okay I think I know what’s going wrong, follow these steps in Xcode:</p><ol> <li data-xf-list-type="ol">Click on the project file in the project navigator on the left.</li> <li data-xf-list-type="ol">On the ‘General’ page make sure the ‘Deployment Target’ is set to your current iOS version.</li> <li data-xf-list-type="ol">Go to the ‘Build Settings’ page.</li> <li data-xf-list-type="ol">In the search box type: ‘Architectures’.</li> <li data-xf-list-type="ol">Under the first section that pops up, find ‘Base SDK’ and change it to iOS.</li> <li data-xf-list-type="ol">Also make sure the ‘Supported Architectures’ option is set to iOS.</li> <li data-xf-list-type="ol">Open terminal.</li> <li data-xf-list-type="ol">Run these commands:<ol> <li data-xf-list-type="ol">[CODE]sudo cp -r /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/IOKit.framework/Versions/A/Headers /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/IOKit.framework[/CODE]</li> <li data-xf-list-type="ol">[CODE]sudo cp /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/libkern/OSTypes.h /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/libkern[/CODE]</li> <li data-xf-list-type="ol">Side note: if you are using Xcode beta then you need to change [CODE]xcode.app[/CODE] to [CODE]xcode-beta.app[/CODE]</li> </ol></li> <li data-xf-list-type="ol">Add this code to the OSTypes.h file in [CODE]/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/libkern[/CODE]<ol> <li data-xf-list-type="ol">[CODE]#if __LP64__<br /> typedef unsigned int UInt32;<br /> #else<br /> typedef unsigned long UInt32;<br /> #endif<br /> <br /> <br /> #if __LP64__<br /> typedef signed int SInt32;<br /> #else<br /> typedef signed long SInt32;<br /> #endif[/CODE]<br /> <br /> </li> <li data-xf-list-type="ol">You might have to copy the file to the desktop add it the copy it back. It’s what I had to do.</li> </ol></li> <li data-xf-list-type="ol">Now find the Play button on the menu top bar to the far left, go two buttons to the right and click it and choose ‘libusb -> Generic iOS Device’</li> <li data-xf-list-type="ol">Hit ‘⌘+B’ to build ‘libusb’</li> <li data-xf-list-type="ol">Finally, switch it back to: ‘iOSNXLauncher -> (your device, e.g., “Joel’s iPhone”)’ and hit run.</li> </ol><p>It should build and run on your iPhone without any Xcode errors. Let me know if you need more help.</p></blockquote><p></p>
[QUOTE="Lil_SpazJoekp, post: 8101494, member: 446108"] Okay I think I know what’s going wrong, follow these steps in Xcode: [LIST=1] [*]Click on the project file in the project navigator on the left. [*]On the ‘General’ page make sure the ‘Deployment Target’ is set to your current iOS version. [*]Go to the ‘Build Settings’ page. [*]In the search box type: ‘Architectures’. [*]Under the first section that pops up, find ‘Base SDK’ and change it to iOS. [*]Also make sure the ‘Supported Architectures’ option is set to iOS. [*]Open terminal. [*]Run these commands: [LIST=1] [*][CODE]sudo cp -r /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/IOKit.framework/Versions/A/Headers /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/IOKit.framework[/CODE] [*][CODE]sudo cp /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/libkern/OSTypes.h /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/libkern[/CODE] [*]Side note: if you are using Xcode beta then you need to change [CODE]xcode.app[/CODE] to [CODE]xcode-beta.app[/CODE] [/LIST] [*]Add this code to the OSTypes.h file in [CODE]/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/libkern[/CODE] [LIST=1] [*][CODE]#if __LP64__ typedef unsigned int UInt32; #else typedef unsigned long UInt32; #endif #if __LP64__ typedef signed int SInt32; #else typedef signed long SInt32; #endif[/CODE] [*]You might have to copy the file to the desktop add it the copy it back. It’s what I had to do. [/LIST] [*]Now find the Play button on the menu top bar to the far left, go two buttons to the right and click it and choose ‘libusb -> Generic iOS Device’ [*]Hit ‘⌘+B’ to build ‘libusb’ [*]Finally, switch it back to: ‘iOSNXLauncher -> (your device, e.g., “Joel’s iPhone”)’ and hit run. [/LIST] It should build and run on your iPhone without any Xcode errors. Let me know if you need more help. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Forums
PC, Console & Handheld Discussions
Nintendo Switch
Payload loader for iOS?
General chit-chat
Help
Users
Settings
Notifications
Miscellaneous
Inverse message direction
Display editor on top
Enable maximized mode
Display images as links
Hide bot messages
Hide statuses
Hide chatter list
Show messages from ignored users
Temporarily disable chat
Receive mention alerts
Sound notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Desktop notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Options
Options
View top chatters
K3Nv2
Loading…
NinStar
Loading…
BigOnYa
Loading…
Psionic Roshambo
Loading…
HiradeGirl
Loading…
@
K3Nv2
:
Or buy quest 3 use it for a week if not happy or don't find yourself using it return it get quest 2
14 minutes ago
@
SylverReZ
:
@Psionic Roshambo
, Lol, no, this isnt Power Rangers. What are you talking about? xD
+1
14 minutes ago
@
K3Nv2
:
If only peewee had vr headsets
+1
13 minutes ago
@
HiradeGirl
:
@K3Nv2
That's a good idea. Need to save like $250 more. I'll try in two months.
12 minutes ago
@
K3Nv2
:
I may buy xreal ar glasses again for 125
12 minutes ago
@
Psionic Roshambo
:
https://www.amazon.com/MODJUEGO-Sil...tor-Replacement/dp/B097Y4CKY8?ref_=dslp_ap_dp
12 minutes ago
@
K3Nv2
:
Just order from a site like Amazon so returns are less of a bitch
11 minutes ago
@
Psionic Roshambo
:
Buy a quest 2 and 3 from Amazon accidentally return the 3 but with the 2 in the returned box...
10 minutes ago
@
K3Nv2
:
The FedEx guy already had porn loaded on my vr!
10 minutes ago
@
Psionic Roshambo
:
You'll get a 3 for the price of the 2 lol
10 minutes ago
@
K3Nv2
:
I wanted to break my own vrs cherry damn it
9 minutes ago
@
Psionic Roshambo
:
https://www.amazon.com/Meta-Quest-5...2lkZ2V0TmFtZT1zcF9waG9uZV9zZWFyY2hfYXRm&psc=1
8 minutes ago
@
K3Nv2
:
Buying 512 model still kinda overkill unless quest are making games 4gb per file now
7 minutes ago
@
K3Nv2
:
With android/meta I just don't see that happening
7 minutes ago
@
Psionic Roshambo
:
I am averse to it being Facebook.....
6 minutes ago
@
Psionic Roshambo
:
I mean Facebook doesn't need to see my porn lol
+1
6 minutes ago
@
K3Nv2
:
That's why I made a dummy account and homebrewed it to fuck lol
6 minutes ago
@
K3Nv2
:
They have a app some place out there like eshop you just connect usb and it auto loads apps
5 minutes ago
@
K3Nv2
:
Quest 3 they probably patched it
4 minutes ago
@
Psionic Roshambo
:
Hmmm might get it lol
4 minutes ago
@
BigOnYa
:
Did you guys know China owns Barbie now? Along with many other American companies. Motorola, General Electric, AMC theaters, Smithfield meats, Nike, Under Armor
4 minutes ago
@
SylverReZ
:
@Psionic Roshambo
, Meta now owns you.
+1
4 minutes ago
@
K3Nv2
:
America only produces like 5% of their own product so no surprise and since Motorola couldnt compete with new spec phones no surprise
+1
3 minutes ago
@
NinStar
:
zucc dating simulator vr
A moment ago
@
K3Nv2
:
Toyota is like one of the most popular vehicles in America and that's Japanese next to Ford and we all know how ford's are
A moment ago
Submit
@
K3Nv2
:
Toyota is like one of the most popular vehicles in America and that's Japanese next to Ford and...
A moment ago
Chat
5