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Paper Mario TTYD 60fps patch?
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<blockquote data-quote="JJO192" data-source="post: 10427617" data-attributes="member: 404829"><p>In all fairness, I used LSFG 2.8.1 initially and it works great for smoothness, you really do get that 60FPS feel (with expected visual variations here and there).</p><p></p><p>But LSFG, when it comes to 30FPS to 60FPS adds an additonal amount of latency, and for this title specifically, being that you want accurate presses of 'A' in battle and whatnot, means you need to adjust to the difference in timings or turn it off everytime you go in battle.</p><p></p><p>LSFG is not great currently for 30 to 60 and adding the fact it's emulated aswell I would say, not a great option. Using this 60FPS mod with LSFG for a 120FPS experience on the otherhand is great and input latency is not really present. I personally don't ever visually see a difference between 60 and 120 for games like this, but you do notice it in this game at 120 when shaders are being built, it stays smooth.</p></blockquote><p></p>
[QUOTE="JJO192, post: 10427617, member: 404829"] In all fairness, I used LSFG 2.8.1 initially and it works great for smoothness, you really do get that 60FPS feel (with expected visual variations here and there). But LSFG, when it comes to 30FPS to 60FPS adds an additonal amount of latency, and for this title specifically, being that you want accurate presses of 'A' in battle and whatnot, means you need to adjust to the difference in timings or turn it off everytime you go in battle. LSFG is not great currently for 30 to 60 and adding the fact it's emulated aswell I would say, not a great option. Using this 60FPS mod with LSFG for a 120FPS experience on the otherhand is great and input latency is not really present. I personally don't ever visually see a difference between 60 and 120 for games like this, but you do notice it in this game at 120 when shaders are being built, it stays smooth. [/QUOTE]
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