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Nintendo Wii U
Overwriting Wii U title specific executable code?
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<blockquote data-quote="rendering" data-source="post: 6701855" data-attributes="member: 383239"><p>I have tried it, but mostly test with the tcpgeckoclient,totally forgot some important things with writekern</p><p>very sorry, the most important part is:</p><p>if 0xAAAAAAAA is in (0x01000000--0x01800000)area or in (0x0D800000--0x10000000)</p><p>and if you use writekern</p><p>before using tcp.writekern(0xAAAAAAAA,0xYYYYYYYY)</p><p></p><p>do this first</p><p>tcp.readmem(0xAAAAAAAA,4)</p><p></p><p>then tcp.writekern(0xAAAAAAAA,0xYYYYYYYY)will not crash with this tcpgeckoinstaller,</p><p></p><p>if 0xAAAAAAAA is not in that area, no need to do this</p><p></p><p>also, you can</p><p>just use tcp.pokemem(0xAAAAAAAA,0xYYYYYYYY) with this tcpgeckoinstaller,, no need to do anything more</p></blockquote><p></p>
[QUOTE="rendering, post: 6701855, member: 383239"] I have tried it, but mostly test with the tcpgeckoclient,totally forgot some important things with writekern very sorry, the most important part is: if 0xAAAAAAAA is in (0x01000000--0x01800000)area or in (0x0D800000--0x10000000) and if you use writekern before using tcp.writekern(0xAAAAAAAA,0xYYYYYYYY) do this first tcp.readmem(0xAAAAAAAA,4) then tcp.writekern(0xAAAAAAAA,0xYYYYYYYY)will not crash with this tcpgeckoinstaller, if 0xAAAAAAAA is not in that area, no need to do this also, you can just use tcp.pokemem(0xAAAAAAAA,0xYYYYYYYY) with this tcpgeckoinstaller,, no need to do anything more [/QUOTE]
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