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[ORAS] Bust May Mod Patches
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<blockquote data-quote="GearCross" data-source="post: 6433119" data-attributes="member: 392759"><p>Success!</p><p></p><p>Hmm... The issue was that I was exporting with Ohana3DS Rebirth, then editing, then importing... Even an unedited model would trigger the error. It hit me when I saw the old Ohana3DS export that it was missing the head and the other features. Rebirth exports <strong>everything</strong>, including head, bracelet and back pack, then when importing on the old Ohana3DS I was importing everything into the body "slot" on the vertex editor, that's why it was saying there were more faces than the original.</p><p></p><p>Now I used only the old Ohana3DS to export the body only, edit and then import. Worked flawlessly, though I notice some small glitches on the legs (edited them)... weird.</p><p></p><p>EDIT: Forgot to snap the vertexes together on the legs...</p><p></p><p>Thanks a lot for the help</p></blockquote><p></p>
[QUOTE="GearCross, post: 6433119, member: 392759"] Success! Hmm... The issue was that I was exporting with Ohana3DS Rebirth, then editing, then importing... Even an unedited model would trigger the error. It hit me when I saw the old Ohana3DS export that it was missing the head and the other features. Rebirth exports [B]everything[/B], including head, bracelet and back pack, then when importing on the old Ohana3DS I was importing everything into the body "slot" on the vertex editor, that's why it was saying there were more faces than the original. Now I used only the old Ohana3DS to export the body only, edit and then import. Worked flawlessly, though I notice some small glitches on the legs (edited them)... weird. EDIT: Forgot to snap the vertexes together on the legs... Thanks a lot for the help [/QUOTE]
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