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<blockquote data-quote="notimp" data-source="post: 8672003" data-attributes="member: 101990"><p>I think you are right. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /> An item combination from bloodmoon and tribunal made it possible in the original game to temporary increase your mana, then increase it even more, then remove one of the buffs, making the other one permanent - so you could stack up base mana to whatever figure you wanted. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /> This probably made me not look into the actual damage values for stacked weaknesses, since ypu already could do spells that would cost more than 100 mana per cast. Including of course area effects. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I also was pretty maticulous over which NPCs I killed (King Helseth and Vivec where the only innocent ones I had die on my permanent playthrough - with pretty much all of the quests finished. And I mean down to random town NPC stuff.. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="wink ;)" loading="lazy" data-shortname=";)" /> ) - which I think is why I might have preferred melee weapons, as the draw of spells was always area of effect. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Either way you are pretty much invincible at that armor rating and over 60 (?)% reflect and over 100% magic resistance, and Helseths ring for health regeneration - and Sunder giving you a strength plus.</p><p></p><p>I think I might have gone that way (strength +) just for increased movement speed (always a fraction of your encumbrance level as well.. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="wink ;)" loading="lazy" data-shortname=";)" /> ) alone, because I might have figuered that this would be most beneficial over all.</p><p></p><p>But I havent played with stacked weaknesses to elements in spells. So back to the first sentence.I think you are right. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>What a game this was at its time.. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="notimp, post: 8672003, member: 101990"] I think you are right. :) An item combination from bloodmoon and tribunal made it possible in the original game to temporary increase your mana, then increase it even more, then remove one of the buffs, making the other one permanent - so you could stack up base mana to whatever figure you wanted. :) This probably made me not look into the actual damage values for stacked weaknesses, since ypu already could do spells that would cost more than 100 mana per cast. Including of course area effects. :) I also was pretty maticulous over which NPCs I killed (King Helseth and Vivec where the only innocent ones I had die on my permanent playthrough - with pretty much all of the quests finished. And I mean down to random town NPC stuff.. ;) ) - which I think is why I might have preferred melee weapons, as the draw of spells was always area of effect. :) Either way you are pretty much invincible at that armor rating and over 60 (?)% reflect and over 100% magic resistance, and Helseths ring for health regeneration - and Sunder giving you a strength plus. I think I might have gone that way (strength +) just for increased movement speed (always a fraction of your encumbrance level as well.. ;) ) alone, because I might have figuered that this would be most beneficial over all. But I havent played with stacked weaknesses to elements in spells. So back to the first sentence.I think you are right. :) What a game this was at its time.. :) [/QUOTE]
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