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<blockquote data-quote="Painguy" data-source="post: 2806037" data-attributes="member: 155833"><p>all those systems u mentioned were more CPU intensive then graphically intensive. Modern systems are graphically intensive PSX as the exception. We are talking about the N64 emulation on the Tegra 2. Bringing in those other systems is pointless and doesnt prove anything. The GPU is the bottle neck not the CPU. once again u keep insisting that architecture doesn't play a role. It ALWAYs plays a role, doesnt matter whether its emulation or native applications for the console. There is no theory I am givint you "real world" facts <img src="http://gbatemp.net/vanilla/emoticons/rolleyes.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> All you detailed in that "architecture" doc is the megahertz myth. You didnt detail anything about actual architecture of a specific core of any CPU, and how it actually shows that hz is not a proper unit of measurement. (most of which u copy and pasted from wiki). You also keep posting PC specs as if that is a good benchmark to compare console hardware to PC. Its not, idk how many times i will have to repeat myself. i dont even know why u bother posting the PSX example. The PSX didnt even have very complicated hardware compared to other consoles. Of course a 2.4ghz is going to do fine. The CPU was a 33mhz RISC. Very similar to x86 considering intel utilized at one point in time. On top of that darn thing didnt even apply a texture filter. Of course those two PC's are going to run it fine. This my point. u keep forgetting to take architecture into account. What do u mean "I'm well aware, but that doesn't come into play like you think it does here. <em>We're not talking running a PC game, we're talking emulation of older systems.</em> It's two entirely different beasts here." Are u rly telling me i can program a N64 emulator assuming that its CPU uses the x86 architecture? It cannot, it cannot, it cannot. <img src="http://gbatemp.net/vanilla/emoticons/hate2.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Idk what is so hard to understand here. one CPU uses x86, and the other does not. One uses ucodes similar to fixed functions, and the other has a fully programmable environment. Anyone can scream "TEH PROBLEMZ IZ TEH SYSTEM ARCHITECTURE", but its obvious when someone doesnt rly know much about it (especially if they keep forgetting to take it into account, and copy and pasting things from wikipedia).</p></blockquote><p></p>
[QUOTE="Painguy, post: 2806037, member: 155833"] all those systems u mentioned were more CPU intensive then graphically intensive. Modern systems are graphically intensive PSX as the exception. We are talking about the N64 emulation on the Tegra 2. Bringing in those other systems is pointless and doesnt prove anything. The GPU is the bottle neck not the CPU. once again u keep insisting that architecture doesn't play a role. It ALWAYs plays a role, doesnt matter whether its emulation or native applications for the console. There is no theory I am givint you "real world" facts [img]http://gbatemp.net/vanilla/emoticons/rolleyes.gif[/img] All you detailed in that "architecture" doc is the megahertz myth. You didnt detail anything about actual architecture of a specific core of any CPU, and how it actually shows that hz is not a proper unit of measurement. (most of which u copy and pasted from wiki). You also keep posting PC specs as if that is a good benchmark to compare console hardware to PC. Its not, idk how many times i will have to repeat myself. i dont even know why u bother posting the PSX example. The PSX didnt even have very complicated hardware compared to other consoles. Of course a 2.4ghz is going to do fine. The CPU was a 33mhz RISC. Very similar to x86 considering intel utilized at one point in time. On top of that darn thing didnt even apply a texture filter. Of course those two PC's are going to run it fine. This my point. u keep forgetting to take architecture into account. What do u mean "I'm well aware, but that doesn't come into play like you think it does here. [i]We're not talking running a PC game, we're talking emulation of older systems.[/i] It's two entirely different beasts here." Are u rly telling me i can program a N64 emulator assuming that its CPU uses the x86 architecture? It cannot, it cannot, it cannot. [img]http://gbatemp.net/vanilla/emoticons/hate2.gif[/img] Idk what is so hard to understand here. one CPU uses x86, and the other does not. One uses ucodes similar to fixed functions, and the other has a fully programmable environment. Anyone can scream "TEH PROBLEMZ IZ TEH SYSTEM ARCHITECTURE", but its obvious when someone doesnt rly know much about it (especially if they keep forgetting to take it into account, and copy and pasting things from wikipedia). [/QUOTE]
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