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List of Differences Between 6th Generation Multiplats?
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<blockquote data-quote="Foxi4" data-source="post: 4701106" data-attributes="member: 203855"><p>There's no list of all differences across all platforms that immediately springs to mind, but there were actualy plenty in various games. Not to look too far, <em>"Soul Calibur 2"</em> had different exclusive characters on each version - Link on the Gamecube version, Heihachi on the PS2 version and Spawn on the XBox version. <em>"Resident Evil 4"</em> is another example where the PS2 version got an additional storyline called <em>"Separate Ways"</em>, additional outfits and weapons and a Movie Browser feature which were all unavailable in the Gamecube version <em>(they were later introduced in the Wii version)</em>. <em>"Bully: Scolarship Edition"</em> differences go even further as the PS2 game uses an entirely different engine to all the other ports - Renderware rather than Gamebryo. The PS2 version of <em>"Manhunt 2"</em> is the only one that supports a headset. Additionally, the PS2 and the PSP versions share some exclusive weapons unavailable on the later Wii release, such as the flashlight and the Katana <em>(although the Wii version also has an exclusive weapon - a mace)</em>. The PS2 and the Wii version of <em>"Sonic Unleashed"</em> is an entirely different game to its 360 and PS3 counterpart <em>(although here we're touching cross-generation content)</em>.</p><p> </p><p>Here's a list of some more that I found after a little bit of googling: <a href="http://gamedifferences.com/resident-evil-4" target="_blank">http://gamedifferences.com/resident-evil-4</a></p><p> </p><p>...but other than that, I'm afraid you'll have to look for those things on a per-title basis.</p><p> </p><p></p><p>That is true - the PS2 usually sported worse graphics, but in those cases some title made up the difference with additional exclusive content, as it was the case with Resident Evil 4.</p></blockquote><p></p>
[QUOTE="Foxi4, post: 4701106, member: 203855"] There's no list of all differences across all platforms that immediately springs to mind, but there were actualy plenty in various games. Not to look too far, [I]"Soul Calibur 2"[/I] had different exclusive characters on each version - Link on the Gamecube version, Heihachi on the PS2 version and Spawn on the XBox version. [I]"Resident Evil 4"[/I] is another example where the PS2 version got an additional storyline called [I]"Separate Ways"[/I], additional outfits and weapons and a Movie Browser feature which were all unavailable in the Gamecube version [I](they were later introduced in the Wii version)[/I]. [I]"Bully: Scolarship Edition"[/I] differences go even further as the PS2 game uses an entirely different engine to all the other ports - Renderware rather than Gamebryo. The PS2 version of [I]"Manhunt 2"[/I] is the only one that supports a headset. Additionally, the PS2 and the PSP versions share some exclusive weapons unavailable on the later Wii release, such as the flashlight and the Katana [I](although the Wii version also has an exclusive weapon - a mace)[/I]. The PS2 and the Wii version of [I]"Sonic Unleashed"[/I] is an entirely different game to its 360 and PS3 counterpart [I](although here we're touching cross-generation content)[/I]. Here's a list of some more that I found after a little bit of googling: [url]http://gamedifferences.com/resident-evil-4[/url] ...but other than that, I'm afraid you'll have to look for those things on a per-title basis. That is true - the PS2 usually sported worse graphics, but in those cases some title made up the difference with additional exclusive content, as it was the case with Resident Evil 4. [/QUOTE]
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