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Nintendo 3DS
Libretto MAME 2003 and vertical games on 3DS
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<blockquote data-quote="ne1weknow" data-source="post: 8691600" data-attributes="member: 494607"><p>Hi</p><p></p><p>Hoping someone can help me with something I've been struggling with on and off for days. </p><p></p><p>I can't for the life of me get "vertical" games (eg resolution 240x320 traditionally shown on a monitor sideways in an arcade cabinet) to display on the top screen with rotation applied which allows it be played on a 3DS in the regular way. </p><p></p><p>I've tried with the most recent nightly build, latest stable build, I've enabled / disabled TATE mode and located the rotation settings but nothing I do works. </p><p></p><p>As an example, Traverse USA displays in rotated format on loading the ROM on 3DS without tweaking any settings but on Windows 10 without any tweaking, it displays right side up automatically. On 3DS, if I move through the rotation settings - 90 deg, 180 deg etc - the display swaps between rotated left to rotated right but never vertical. </p><p></p><p>Pulling my hair out over this!</p></blockquote><p></p>
[QUOTE="ne1weknow, post: 8691600, member: 494607"] Hi Hoping someone can help me with something I've been struggling with on and off for days. I can't for the life of me get "vertical" games (eg resolution 240x320 traditionally shown on a monitor sideways in an arcade cabinet) to display on the top screen with rotation applied which allows it be played on a 3DS in the regular way. I've tried with the most recent nightly build, latest stable build, I've enabled / disabled TATE mode and located the rotation settings but nothing I do works. As an example, Traverse USA displays in rotated format on loading the ROM on 3DS without tweaking any settings but on Windows 10 without any tweaking, it displays right side up automatically. On 3DS, if I move through the rotation settings - 90 deg, 180 deg etc - the display swaps between rotated left to rotated right but never vertical. Pulling my hair out over this! [/QUOTE]
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