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Kotaku's Mock Up of the 3DS
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<blockquote data-quote="TM2-Megatron" data-source="post: 2906491" data-attributes="member: 157392"><p>It is pretty bad, and only gets worse the more you think about it. Though I already posted this in the other thread, I'll post it here as well.</p><p></p><p>Assuming for a moment that the 3-D widescreen LCD Nintendo is using is Sharp's parallax barrier touhscreen that recently went into mass production, that makes it 3.4" across the diagonal. With its 854x480 resolution, it has a roughly 16:9 aspect ratio, or ~1.78:1. That would put its other measurements at 2.96" across and 1.67" tall.</p><p></p><p>So compared to the DS Lite's screen, that 3.4" widescreen is less than half an inch longer... 0.47", to be precise; and due to the widescreen proportions it's actually 0.2" shorter than a DS Lite screen. Compared to the DSi's screen there's even less of a difference in length, only 0.36" longer... and 0.28" shorter.</p><p></p><p>Based on that, the presentation of the widescreen in that mock up is considerably larger than it should be... it also means that there shouldn't be any problem in something the size of a DS Lite (or perhaps just 0.5" - 1" longer) accomodating dual widescreen LCDs while keeping enough room for the buttons/D pad/analog stick.</p><p></p><p>For anyone that's interested, the green area in this indicates the true dimensions of the Sharp parallax barrier touchscreens relative to the bottom, DSi touchscreen. The mock up features a top screen with an aspect ratio of approximately 2.5:1, so grossly exaggerated from modern widescreen standards that it's not even funny. Do they expect us to watch old "dawn of widescreen"-era cinema on it?</p><p></p><p><img src="http://img810.imageshack.us/img810/3230/3dsmockup.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="TM2-Megatron, post: 2906491, member: 157392"] It is pretty bad, and only gets worse the more you think about it. Though I already posted this in the other thread, I'll post it here as well. Assuming for a moment that the 3-D widescreen LCD Nintendo is using is Sharp's parallax barrier touhscreen that recently went into mass production, that makes it 3.4" across the diagonal. With its 854x480 resolution, it has a roughly 16:9 aspect ratio, or ~1.78:1. That would put its other measurements at 2.96" across and 1.67" tall. So compared to the DS Lite's screen, that 3.4" widescreen is less than half an inch longer... 0.47", to be precise; and due to the widescreen proportions it's actually 0.2" shorter than a DS Lite screen. Compared to the DSi's screen there's even less of a difference in length, only 0.36" longer... and 0.28" shorter. Based on that, the presentation of the widescreen in that mock up is considerably larger than it should be... it also means that there shouldn't be any problem in something the size of a DS Lite (or perhaps just 0.5" - 1" longer) accomodating dual widescreen LCDs while keeping enough room for the buttons/D pad/analog stick. For anyone that's interested, the green area in this indicates the true dimensions of the Sharp parallax barrier touchscreens relative to the bottom, DSi touchscreen. The mock up features a top screen with an aspect ratio of approximately 2.5:1, so grossly exaggerated from modern widescreen standards that it's not even funny. Do they expect us to watch old "dawn of widescreen"-era cinema on it? [img]http://img810.imageshack.us/img810/3230/3dsmockup.jpg[/img] [/QUOTE]
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I hope silent hill 2 turns out good
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Today at 1:54 AM
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BigOnYa
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I seen that, hope so too, the first was so epic back then.
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K3Nv2
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Didn't look into much is it just a remake
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BigOnYa
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Only thing drive me crazy is all these new horror games nowadays is its so dark, all time. I can't even play them. I understand they trying to create spooky but be creative a little, not just darkness with pop out scare scenes.
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Couch casting for horror
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Damn, stay on that plastic. (If you know, you know)
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