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<blockquote data-quote="The Real Jdbye" data-source="post: 10394729" data-attributes="member: 248256"><p>Sure, Google has a translate API that anyone can use.</p><p>The catch is, that API isn't free. It's not very expensive, but translating a whole game it would probably add up.</p><p>There are some other options that are free, like Yandex, but I'm unsure if they support OCR. Doing OCR directly on the 3DS and only sending the text to the API would reduce wifi usage a lot and work with more translation APIs, but doing OCR on the 3DS might be too slow, it would be no good if the game needs to pause for several seconds (or more) every time it needs to process an image into text. And the OCR won't be nearly as good as Google's (which is best in class). Also, the free APIs probably have heavy usage limits.</p><p>Google does offer a free trial of their APIs which allows a lot of use but only for 2 weeks.</p></blockquote><p></p>
[QUOTE="The Real Jdbye, post: 10394729, member: 248256"] Sure, Google has a translate API that anyone can use. The catch is, that API isn't free. It's not very expensive, but translating a whole game it would probably add up. There are some other options that are free, like Yandex, but I'm unsure if they support OCR. Doing OCR directly on the 3DS and only sending the text to the API would reduce wifi usage a lot and work with more translation APIs, but doing OCR on the 3DS might be too slow, it would be no good if the game needs to pause for several seconds (or more) every time it needs to process an image into text. And the OCR won't be nearly as good as Google's (which is best in class). Also, the free APIs probably have heavy usage limits. Google does offer a free trial of their APIs which allows a lot of use but only for 2 weeks. [/QUOTE]
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