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Is grinding really necessary?
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<blockquote data-quote="Taleweaver" data-source="post: 4560603" data-attributes="member: 237261"><p>I think the problem only occurs if you're actively calling it "grinding". With any RPG (or RPG-ish game), you'll naturally pick up experience with pretty much everything you do. Defeating monsters, solving puzzles, sidequests, finding items, that sort of stuff. The only difference with that and grinding is that grinding more or less makes you stay in the same place or area to camp or loot easy experience.</p><p> </p><p>This can be because you want to (less than a week back, I spent an entire train ride on game boy's mystic quest leveling my character up from about 16 to 30 on all stats on a spot that allows for quick experience). After all: this is training to make your character stronger (meaning: fun).</p><p>I agree it's less fun (or downright bad design) if you're either forced to do all the sidequests or even aimlessly hunt monsters for experience, just to survive the next part of the game.</p><p> </p><p> </p><p>Not mentioned, but I'm also thinking of Sonic & all stars racing here. For some reason I cannot quite understand, there is a leveling system in that game. It doesn't give you an edge, though. It just unlocks different mods for the car (from the get-go, all different models handle differently. With mods, however, you can make car A act more like car B. It's kind of fun if you have a favorite model you want for each race).</p><p>Though this is a completely different strategy than in RPG's, I must say I approve of it. It's kind of an added bonus each time you play any given race (which is and remains the sole reason to play).</p><p>While there is A LOT to unlock (I think it'll take over 200 decent races to unlock everything), it doesn't hinder or cripple the game in any way. And because you're never racing "because" of the experience it gives, it never truly becomes grinding.</p></blockquote><p></p>
[QUOTE="Taleweaver, post: 4560603, member: 237261"] I think the problem only occurs if you're actively calling it "grinding". With any RPG (or RPG-ish game), you'll naturally pick up experience with pretty much everything you do. Defeating monsters, solving puzzles, sidequests, finding items, that sort of stuff. The only difference with that and grinding is that grinding more or less makes you stay in the same place or area to camp or loot easy experience. This can be because you want to (less than a week back, I spent an entire train ride on game boy's mystic quest leveling my character up from about 16 to 30 on all stats on a spot that allows for quick experience). After all: this is training to make your character stronger (meaning: fun). I agree it's less fun (or downright bad design) if you're either forced to do all the sidequests or even aimlessly hunt monsters for experience, just to survive the next part of the game. Not mentioned, but I'm also thinking of Sonic & all stars racing here. For some reason I cannot quite understand, there is a leveling system in that game. It doesn't give you an edge, though. It just unlocks different mods for the car (from the get-go, all different models handle differently. With mods, however, you can make car A act more like car B. It's kind of fun if you have a favorite model you want for each race). Though this is a completely different strategy than in RPG's, I must say I approve of it. It's kind of an added bonus each time you play any given race (which is and remains the sole reason to play). While there is A LOT to unlock (I think it'll take over 200 decent races to unlock everything), it doesn't hinder or cripple the game in any way. And because you're never racing "because" of the experience it gives, it never truly becomes grinding. [/QUOTE]
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