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In 20 years what gaming techologies we have today will seem unfairly dismissed/held back?
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<blockquote data-quote="RedoLane" data-source="post: 9050235" data-attributes="member: 400870"><p>I'd say that ironically, the double screen of the Wii U, with the monitor being the main screen, and the gamepad being the bottom screen, is a concept that could be improved if not for the focus on single-screen gaming that most devices in the gaming industry have been dedicated for.</p><p>Ultrawide and multi-monitors don't count, because it's a single game screen spread widely.</p><p></p><p>I guess it would count if you use an emulator and split DS screens to 2 different monitors(if it's even possible), but that's not my point.</p><p></p><p>My point is, as a concept, having a game menu closer to your palms while the game's action is like, 7 meters away from your seat, is what sold the Wii U for me. One good example is Paper Mario Color Splash, as mediocre as it is. But because of it's lack of productivity, the fun I had with this gimmick didn't last for long.</p><p>Alas, it has issues, and lacks a great library nowadays, but I wish more companies took that formula and did something more productive with it.</p><p></p><p>And I believe that will remain dismissed for the next 20 years. Single-screen gaming is iconic. We'd rather focus our eyes on one target, rather than wiggle our pupils up and down, or left and right. It's like trying to work on a document on your computer, while averting your eyes to a TV show 3 times in every minute. It's hard!</p></blockquote><p></p>
[QUOTE="RedoLane, post: 9050235, member: 400870"] I'd say that ironically, the double screen of the Wii U, with the monitor being the main screen, and the gamepad being the bottom screen, is a concept that could be improved if not for the focus on single-screen gaming that most devices in the gaming industry have been dedicated for. Ultrawide and multi-monitors don't count, because it's a single game screen spread widely. I guess it would count if you use an emulator and split DS screens to 2 different monitors(if it's even possible), but that's not my point. My point is, as a concept, having a game menu closer to your palms while the game's action is like, 7 meters away from your seat, is what sold the Wii U for me. One good example is Paper Mario Color Splash, as mediocre as it is. But because of it's lack of productivity, the fun I had with this gimmick didn't last for long. Alas, it has issues, and lacks a great library nowadays, but I wish more companies took that formula and did something more productive with it. And I believe that will remain dismissed for the next 20 years. Single-screen gaming is iconic. We'd rather focus our eyes on one target, rather than wiggle our pupils up and down, or left and right. It's like trying to work on a document on your computer, while averting your eyes to a TV show 3 times in every minute. It's hard! [/QUOTE]
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gonna look if i still have that sd card adapter
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if i have time for that
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Ok so i do still have the adapter
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Ive never done that before
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