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Idea: Achievements plugin for Emulators
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<blockquote data-quote="The Pi" data-source="post: 3380251" data-attributes="member: 248402"><p>Well, breaking the problem down, the save file stores everything, highscore, items etc</p><p></p><p>Having mutiple saves files of the same game allows finding certains parts of save that corresponds with certain in-game events, it's a matter of creating the save files, comparing them then implementing the "Achievements" in the emulator.</p><p>This is a time consuming task which would take many people to working together to cover many systems</p><p></p><p>I'd recommend only working on one system, or as least until you've covered all popular games for the first system.</p><p></p><p>Edit: about the DS, you'd need to check with a dedicated homebrew after everyplay (I doubt you'd get AKAIO or YWG implementing this feature however creating a custom wood is possible <a href="http://code.google.com/p/woodrpg/" target="_blank">http://code.google.com/p/woodrpg/</a> )</p><p></p><p>Edit2: You <em>could</em> have it the same way as a 360 (realtime) on a DSTWO but you'd need to convince supercard team or make a custom firmware. The custom firmware route would need to be coded the old fashioned way. (can't use the SC SDK)</p></blockquote><p></p>
[QUOTE="The Pi, post: 3380251, member: 248402"] Well, breaking the problem down, the save file stores everything, highscore, items etc Having mutiple saves files of the same game allows finding certains parts of save that corresponds with certain in-game events, it's a matter of creating the save files, comparing them then implementing the "Achievements" in the emulator. This is a time consuming task which would take many people to working together to cover many systems I'd recommend only working on one system, or as least until you've covered all popular games for the first system. Edit: about the DS, you'd need to check with a dedicated homebrew after everyplay (I doubt you'd get AKAIO or YWG implementing this feature however creating a custom wood is possible [url=http://code.google.com/p/woodrpg/]http://code.google.com/p/woodrpg/[/url] ) Edit2: You [i]could[/i] have it the same way as a 360 (realtime) on a DSTWO but you'd need to convince supercard team or make a custom firmware. The custom firmware route would need to be coded the old fashioned way. (can't use the SC SDK) [/QUOTE]
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