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<blockquote data-quote="duffmmann" data-source="post: 5140024" data-attributes="member: 161301"><p>1. Anyone who genuinely enjoys playing video games and does so regularly.</p><p>2. Playing any game that you downloaded for free (that wasn't available for free) or copied that you never owned to begin with. </p><p>3. Absolutely. Multiple reasons, low on money, game looks fun but not for the amount of money they're requesting, and often to try out the game (if demos aren't offered) to see if they actually do want to buy it.</p><p>4. Of course, the fact that you priate a game, doesn't mean you enjoy the game any less, can't be any less invested in the game, or should be seen as less of a threat in multiplayer games. There is no correlation between whether a person is a gamer and the means by which they are playing any game in question. This kind of comparison would be like trying to say that someone who stole money unbeknownst to any of us and is by extension a millionaire. We may not want to acknowledge that person is a millionaire, but you can't deny what they are. Furthermore, just like many pirates you may play an online game with, you likely have no idea that the way they achieved their riches wasn't genuine.</p><p>5... err 6. Probably. Pirates probably for the most part don't see the harm in obtaining digital content for free. Doesn't help we live in an age where the lines are being blurred thanks to services like Spotify and Netflix offering all the music and movies for free/at a very low monthly fee. </p><p>7. Could, but I don't see it happening. Fact is, piracy typically doesn't impact projected sales in the slightest. The amount of pirates there are versus people that buy the games genuinely is very very small, and doesn't seem to be growing a rate of concern. Not yet anyway, maybe in another decade or two there could be a shift here, but I don't see it happening.</p><p>8. Neutral. Pirates don't affect the quality of a game or affect the content of someone else playing with them who obtained their game legally. Cheaters and hackers do, and often these groups can overlap, but they are not directly related. </p><p>9. Are there any? I'm sure if I looked around, I could find a small group of people that somehow thinks piracy is affecting their reputation as a gamer, but I've not seen it. Fact is, the majority of casual gamers are likely unaware that piracy is even an issue to begin with for video games.</p><p>10. Can't say it has, and I don't really see how much it could. Most pirates know what they're doing or are following some sort of tutorial so they can know what they are doing. They may have a few questions at first, but beyond that, the pirate operates alone in what he does to play his games. Sure they may be thankful for help online and even offer some in turn later, but I don't see how much of a relationship or bond that can form beyond being friendly in a forum to each other. But I wouldn't complete discount the possibility of the idea either though.</p><p>11. No. It really doesn't. In fact there is no reason why a gamer who paid for their game legit and playing online with a gamer who pirated their game should even know that the person they're playing with pirated their game to begin with. If they made a point to tell them, then sure, it could have a role on a relationship, but inherently, no.</p><p>12. This question seems dumb to me. I have bonds with many people in my life for many different reasons, all of them are different degrees of being a strong bond. While my bond with one person who happens to be a gamer may be very strong, I may also have a bond with another person who happens to be a gamer that is very weak. It's not a matter of gaming being the only way to bond with a person, relationships are fare more complex than that. We can bond over anything and everything. I love to death some people in my life that don't game, while I hate people in life that don't game, but the same is true for people that do game as well. </p><p>13. This question is null and void because you assume that my answer to question 4 would be that pirates aren't gamers. But my answer to question 4 is that pirates absolutely can be gamers. So your choice is what makes a bigger percentage of gamers: gamers or gamers. I'm gonna go with gamers for that one. Now if you're trying to ask pirates or those that bought the game legit. It's those that bought the game legit, I mean there are stats that back this up big time. The number of people that pirate games versus buy them is significantly low (I already said this, but it again applies here).</p></blockquote><p></p>
[QUOTE="duffmmann, post: 5140024, member: 161301"] 1. Anyone who genuinely enjoys playing video games and does so regularly. 2. Playing any game that you downloaded for free (that wasn't available for free) or copied that you never owned to begin with. 3. Absolutely. Multiple reasons, low on money, game looks fun but not for the amount of money they're requesting, and often to try out the game (if demos aren't offered) to see if they actually do want to buy it. 4. Of course, the fact that you priate a game, doesn't mean you enjoy the game any less, can't be any less invested in the game, or should be seen as less of a threat in multiplayer games. There is no correlation between whether a person is a gamer and the means by which they are playing any game in question. This kind of comparison would be like trying to say that someone who stole money unbeknownst to any of us and is by extension a millionaire. We may not want to acknowledge that person is a millionaire, but you can't deny what they are. Furthermore, just like many pirates you may play an online game with, you likely have no idea that the way they achieved their riches wasn't genuine. 5... err 6. Probably. Pirates probably for the most part don't see the harm in obtaining digital content for free. Doesn't help we live in an age where the lines are being blurred thanks to services like Spotify and Netflix offering all the music and movies for free/at a very low monthly fee. 7. Could, but I don't see it happening. Fact is, piracy typically doesn't impact projected sales in the slightest. The amount of pirates there are versus people that buy the games genuinely is very very small, and doesn't seem to be growing a rate of concern. Not yet anyway, maybe in another decade or two there could be a shift here, but I don't see it happening. 8. Neutral. Pirates don't affect the quality of a game or affect the content of someone else playing with them who obtained their game legally. Cheaters and hackers do, and often these groups can overlap, but they are not directly related. 9. Are there any? I'm sure if I looked around, I could find a small group of people that somehow thinks piracy is affecting their reputation as a gamer, but I've not seen it. Fact is, the majority of casual gamers are likely unaware that piracy is even an issue to begin with for video games. 10. Can't say it has, and I don't really see how much it could. Most pirates know what they're doing or are following some sort of tutorial so they can know what they are doing. They may have a few questions at first, but beyond that, the pirate operates alone in what he does to play his games. Sure they may be thankful for help online and even offer some in turn later, but I don't see how much of a relationship or bond that can form beyond being friendly in a forum to each other. But I wouldn't complete discount the possibility of the idea either though. 11. No. It really doesn't. In fact there is no reason why a gamer who paid for their game legit and playing online with a gamer who pirated their game should even know that the person they're playing with pirated their game to begin with. If they made a point to tell them, then sure, it could have a role on a relationship, but inherently, no. 12. This question seems dumb to me. I have bonds with many people in my life for many different reasons, all of them are different degrees of being a strong bond. While my bond with one person who happens to be a gamer may be very strong, I may also have a bond with another person who happens to be a gamer that is very weak. It's not a matter of gaming being the only way to bond with a person, relationships are fare more complex than that. We can bond over anything and everything. I love to death some people in my life that don't game, while I hate people in life that don't game, but the same is true for people that do game as well. 13. This question is null and void because you assume that my answer to question 4 would be that pirates aren't gamers. But my answer to question 4 is that pirates absolutely can be gamers. So your choice is what makes a bigger percentage of gamers: gamers or gamers. I'm gonna go with gamers for that one. Now if you're trying to ask pirates or those that bought the game legit. It's those that bought the game legit, I mean there are stats that back this up big time. The number of people that pirate games versus buy them is significantly low (I already said this, but it again applies here). [/QUOTE]
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