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HyperKin Retron5 steals code from Emulator Developers.
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<blockquote data-quote="Jacobeian" data-source="post: 5119044" data-attributes="member: 125246"><p>The thing is that they first tried to hide the fact they were using open-source emulators (they were even talking about using hardware emulation, which was a marketing lie all along), they only admitted it when some hackers analyzed the firmware and figured their code was 99% identical to existing emulators. Also, they are still not including or displaying the original license in their product, people who buy the Retron 5 are not informed about the nature of the software they are using unless they go to hyperkin homepage and find the "license" page. Most open-source licenses need you to put the license information in the product itself if it is delivered in bundle form.</p><p></p><p>There is also the fact that snes9x and genplusgx sourcecode is not open-source and authorized for non-commercial use only. You can argue that the sourcecode is still available so people shouldn't be surprised anyone can do whatever they want with it but that still does not excuse them for not respecting the license. What they should have done is contact copyright owners and ask for a license exception, maybe having to pay some fees to them in compensation... What they did instead was completely ignoring the license, show no respect to original authors and simply use their code to save themselves thousand of hours of software development, to make as much profits as possible</p><p></p><p>So really, they have no excuse for what they did and should be ashamed, not defended. They lied to their customers and potential buyers, they made profit of others work and they are asking $139 (now even increased to $179 !) for a cheap box with a FPGA board dumping ROM from cartridge and a basic software interface running emulators written by others for free.</p><p></p><p></p><p></p><p>1) because this is morally wrong: emulator developers usually do not do this for piracy, more for learning new things and because they like console hardware reverse-engineering, they also do not gain anything from their work and do not do it for the money. Companies like Hyperkin, on the opposite, are clearly only interested in making as much profit as possible on the currently hyped retrogaming market. They do not give a shit to original authors, they only took this as a business opportunity to increase their margin on the product by taking already available work and passing it as their own. They are also very much aware that original authors do not have the money or man power to take legal actions against them.</p><p></p><p>2) because this is sending a bad signal to emulator coders and open-source developers in general: if any company can take the work you basically spent years on without giving a shit to you and without being in trouble, why should you continue to work on open-source emulators for free ? Why not simply ask money for your work and make it closed-source so you have full control on it ? Keep in mind that the only reason we are able to play all these old games for free on hacked consoles like the Wii or Xbox is because those open-source emulators existed in the first place and were improved along all these years by benevolent contributors respecting the original license. If people stop doing this, we will end up with only crappy proprietary emulation "products" like NeoGeoX and Retron5, sold for insane prices, with no other "free" or "open" solutions.</p></blockquote><p></p>
[QUOTE="Jacobeian, post: 5119044, member: 125246"] The thing is that they first tried to hide the fact they were using open-source emulators (they were even talking about using hardware emulation, which was a marketing lie all along), they only admitted it when some hackers analyzed the firmware and figured their code was 99% identical to existing emulators. Also, they are still not including or displaying the original license in their product, people who buy the Retron 5 are not informed about the nature of the software they are using unless they go to hyperkin homepage and find the "license" page. Most open-source licenses need you to put the license information in the product itself if it is delivered in bundle form. There is also the fact that snes9x and genplusgx sourcecode is not open-source and authorized for non-commercial use only. You can argue that the sourcecode is still available so people shouldn't be surprised anyone can do whatever they want with it but that still does not excuse them for not respecting the license. What they should have done is contact copyright owners and ask for a license exception, maybe having to pay some fees to them in compensation... What they did instead was completely ignoring the license, show no respect to original authors and simply use their code to save themselves thousand of hours of software development, to make as much profits as possible So really, they have no excuse for what they did and should be ashamed, not defended. They lied to their customers and potential buyers, they made profit of others work and they are asking $139 (now even increased to $179 !) for a cheap box with a FPGA board dumping ROM from cartridge and a basic software interface running emulators written by others for free. 1) because this is morally wrong: emulator developers usually do not do this for piracy, more for learning new things and because they like console hardware reverse-engineering, they also do not gain anything from their work and do not do it for the money. Companies like Hyperkin, on the opposite, are clearly only interested in making as much profit as possible on the currently hyped retrogaming market. They do not give a shit to original authors, they only took this as a business opportunity to increase their margin on the product by taking already available work and passing it as their own. They are also very much aware that original authors do not have the money or man power to take legal actions against them. 2) because this is sending a bad signal to emulator coders and open-source developers in general: if any company can take the work you basically spent years on without giving a shit to you and without being in trouble, why should you continue to work on open-source emulators for free ? Why not simply ask money for your work and make it closed-source so you have full control on it ? Keep in mind that the only reason we are able to play all these old games for free on hacked consoles like the Wii or Xbox is because those open-source emulators existed in the first place and were improved along all these years by benevolent contributors respecting the original license. If people stop doing this, we will end up with only crappy proprietary emulation "products" like NeoGeoX and Retron5, sold for insane prices, with no other "free" or "open" solutions. [/QUOTE]
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