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Nintendo DS
How to open .spdat files?
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<blockquote data-quote="FAST6191" data-source="post: 9779349" data-attributes="member: 32303"><p>It is rare for overlays to have sounds in them -- normally they are supposed to be for code to swap in and out (no need to have say the credits animation code always loaded if you only see the credits once every 50 boots and can afford to wait a few seconds, if not less, to load it in). Many devs will use them for little extras (small bits of text, possibly the odd level layout, maybe some stats tables, occasionally a graphic...), and a handful of games use them for essentially everything (though even those tend to leave out sound as a standalone thing).</p><p>I just noted that this game has a lot of overlays (it is rare you get more than about 20 with it usually being lower than that) so made it worth looking.</p><p></p><p>One thing that can be worth looking at -- utility.bin in dwc directories and swl.bin in various places. These tend to be download play clients and can be opened with the same tools you used to open/unpack the base rom. While they can be different they are usually cut down versions of the base game with everything that is there tending to be used for something (you have 4 megs which also includes RAM to run the thing once it is there so cut down is the order of the day).</p></blockquote><p></p>
[QUOTE="FAST6191, post: 9779349, member: 32303"] It is rare for overlays to have sounds in them -- normally they are supposed to be for code to swap in and out (no need to have say the credits animation code always loaded if you only see the credits once every 50 boots and can afford to wait a few seconds, if not less, to load it in). Many devs will use them for little extras (small bits of text, possibly the odd level layout, maybe some stats tables, occasionally a graphic...), and a handful of games use them for essentially everything (though even those tend to leave out sound as a standalone thing). I just noted that this game has a lot of overlays (it is rare you get more than about 20 with it usually being lower than that) so made it worth looking. One thing that can be worth looking at -- utility.bin in dwc directories and swl.bin in various places. These tend to be download play clients and can be opened with the same tools you used to open/unpack the base rom. While they can be different they are usually cut down versions of the base game with everything that is there tending to be used for something (you have 4 megs which also includes RAM to run the thing once it is there so cut down is the order of the day). [/QUOTE]
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