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Nintendo DS
how to make a save game editor ???
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<blockquote data-quote="Masked Ranger" data-source="post: 3061901" data-attributes="member: 230613"><p>I'm going to toss in my $0.02 here. You'll want to use a PC emulator and work from several different save files. AR codes only change things in memory, and not the save files themselves until after you save.</p><p></p><p>Totally random example: Memory location 0xE4567E keeps track of how many golden whatizitz you have. You don't know where in the save file while the bytes that holds that value. Your AR code to give you 5 whatizitz will not change the save file amount. </p><p></p><p>Take your save file that has 1 whatizitz and compare it with a post-AR save with 5 whatizitz. You would want to write a program that will edit GAME.SAV at byte 3496 since you now know where the value is kept.</p><p></p><p>So making a save editor from just AR codes, IMHO, is impossible.</p></blockquote><p></p>
[QUOTE="Masked Ranger, post: 3061901, member: 230613"] I'm going to toss in my $0.02 here. You'll want to use a PC emulator and work from several different save files. AR codes only change things in memory, and not the save files themselves until after you save. Totally random example: Memory location 0xE4567E keeps track of how many golden whatizitz you have. You don't know where in the save file while the bytes that holds that value. Your AR code to give you 5 whatizitz will not change the save file amount. Take your save file that has 1 whatizitz and compare it with a post-AR save with 5 whatizitz. You would want to write a program that will edit GAME.SAV at byte 3496 since you now know where the value is kept. So making a save editor from just AR codes, IMHO, is impossible. [/QUOTE]
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