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Nintendo DS
How to extract .Bin files of Resident Evil: Deadly Silence?
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<blockquote data-quote="FAST6191" data-source="post: 8849704" data-attributes="member: 32303"><p>I don't know if I have seen any games get such things added yet but triggering a few seconds of rumble (itself usually a matter of twiddling a hardware address or register -- <a href="http://problemkaputt.de/gbatek.htm#dscartrumblepak" target="_blank">http://problemkaputt.de/gbatek.htm#dscartrumblepak</a> ) in response to an action within the game (which likely already has consequences ranging from sounds* to visual to underlying mechanics) is well within reason. </p><p></p><p>I don't know if any of the various DS rumble supporting devices have ever particularly done anything worth noting in this but that is somewhat besides the point, and there could be some future device that rumbles hard enough to induce carpal tunnel like all good takes on the concept.</p><p></p><p>*option two would be to tap the audio out of the DS and wire it into such a device a la those old vibrating cushions you got from catalogues and sell me junk TV channels. There are some easier to do in the modern world things to make them slightly better than that, and ways to say add a signal to the game that it could interpret (far easier to edit the average gunshot sample file to play something the rumble looks for than to mess around with assembly if you are not already used to the concept), but meh.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 8849704, member: 32303"] I don't know if I have seen any games get such things added yet but triggering a few seconds of rumble (itself usually a matter of twiddling a hardware address or register -- [URL]http://problemkaputt.de/gbatek.htm#dscartrumblepak[/URL] ) in response to an action within the game (which likely already has consequences ranging from sounds* to visual to underlying mechanics) is well within reason. I don't know if any of the various DS rumble supporting devices have ever particularly done anything worth noting in this but that is somewhat besides the point, and there could be some future device that rumbles hard enough to induce carpal tunnel like all good takes on the concept. *option two would be to tap the audio out of the DS and wire it into such a device a la those old vibrating cushions you got from catalogues and sell me junk TV channels. There are some easier to do in the modern world things to make them slightly better than that, and ways to say add a signal to the game that it could interpret (far easier to edit the average gunshot sample file to play something the rumble looks for than to mess around with assembly if you are not already used to the concept), but meh. [/QUOTE]
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How to extract .Bin files of Resident Evil: Deadly Silence?
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