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Nintendo Wii
How to create professional Virtual Console injects
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<blockquote data-quote="CatmanFan" data-source="post: 6630854" data-attributes="member: 398221"><p>Not eShop in the case of Wii, it's Wii Shop Channel.</p><p></p><p>This tutorial is for universally injecting Wii VC WADs to run ROMs via these WADs.</p><p></p><p>The only required WADs for N64 injection for Wii and vWii (NOT Wii U) are Sin & Punishment, Ocarina of Time and to a lesser extent Majora's Mask, Mario Kart 64 and Super Mario 64. Bomberman Hero will also work for "romc" injection.</p><p>Problem is, even if you do everything correctly in the case of Nintendo 64, you will get an approximately 70% chance that the ROM will crash at the Classic Controller screen, and a 15% chance that the ROM will work, but there will be issues. The only ROMs I found working flawlessly were Tom & Jerry: Fists of Furry, Ocarina of Time: Master Quest, SM64 Chaos Edition and Animal Forest (crashes when saving).</p></blockquote><p></p>
[QUOTE="CatmanFan, post: 6630854, member: 398221"] Not eShop in the case of Wii, it's Wii Shop Channel. This tutorial is for universally injecting Wii VC WADs to run ROMs via these WADs. The only required WADs for N64 injection for Wii and vWii (NOT Wii U) are Sin & Punishment, Ocarina of Time and to a lesser extent Majora's Mask, Mario Kart 64 and Super Mario 64. Bomberman Hero will also work for "romc" injection. Problem is, even if you do everything correctly in the case of Nintendo 64, you will get an approximately 70% chance that the ROM will crash at the Classic Controller screen, and a 15% chance that the ROM will work, but there will be issues. The only ROMs I found working flawlessly were Tom & Jerry: Fists of Furry, Ocarina of Time: Master Quest, SM64 Chaos Edition and Animal Forest (crashes when saving). [/QUOTE]
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like a 250 dollar kit back when DDR4 was Intel only
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I still remember 1gb ddr3 being $100
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16 in the system and ,16 on the GPU lol
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