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Sony PS Vita
How is the state of using the PS Vita as an emulation machine nowadays? (especially compared to PSP)
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<blockquote data-quote="Tom Bombadildo" data-source="post: 7842859" data-attributes="member: 187316"><p>Using GXM directly would be a much, much better solution, yes, since it would allow for more direct access to the GPU. It's the absolute best case scenario, but unfortunately because of the state of N64 emulation development, it would take much, much longer to implement because an entire plugin would have to be created to actually take advantage of GXM which would require someone relatively fluent in the library...which not a lot of people are, mainly because it's a relatively complex library. </p><p></p><p>With the OpenGL wrapper, on the other hand, we would at least see some hardware acceleration (since we already have a billion and a half OpenGL plugins for N64 emulation) which would <em>vastly</em> improve the current Libretro port (since it only uses software rendering and barely gets 1FPS <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":P" title="tongue :P" loading="lazy" data-shortname=":P" />). I absolutely don't think it would be perfect compatibility, of course, nor would most games run full speed, but I would expect it to at least out perform the DaedalusX64 port on the PSP for the most part.</p></blockquote><p></p>
[QUOTE="Tom Bombadildo, post: 7842859, member: 187316"] Using GXM directly would be a much, much better solution, yes, since it would allow for more direct access to the GPU. It's the absolute best case scenario, but unfortunately because of the state of N64 emulation development, it would take much, much longer to implement because an entire plugin would have to be created to actually take advantage of GXM which would require someone relatively fluent in the library...which not a lot of people are, mainly because it's a relatively complex library. With the OpenGL wrapper, on the other hand, we would at least see some hardware acceleration (since we already have a billion and a half OpenGL plugins for N64 emulation) which would [I]vastly[/I] improve the current Libretro port (since it only uses software rendering and barely gets 1FPS :P). I absolutely don't think it would be perfect compatibility, of course, nor would most games run full speed, but I would expect it to at least out perform the DaedalusX64 port on the PSP for the most part. [/QUOTE]
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Sony PS Vita
How is the state of using the PS Vita as an emulation machine nowadays? (especially compared to PSP)
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