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How do you properly capture footage from PC games?
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<blockquote data-quote="The Real Jdbye" data-source="post: 9625828" data-attributes="member: 248256"><p>Back in the day people used FRAPS or HyperCam (ew)</p><p>FRAPS probably still works fine but it was made for simpler times when realtime h264/h265 encoding was not really possible so the video was stored uncompressed and the files were huge. You also didn't really have any options to overlay graphics on the image or mix together multiple sound sources and it didn't support capture cards. It's much nicer with an all-in-one program that does everything like OBS and Xsplit.</p><p>In OBS you would use "Game Capture" for fullscreen games and "Window Capture" for windowed mode games or non-games. "Game Capture" also works for windowed mode games I think but it injects code into the game so requires running OBS as admin and might cause issues with certain anti-cheat software or DRM.</p><p>Hardware encoding using the GPU is an option these days which wasn't really possible back then, but with modern CPUs having 8 cores or more usually you can go with software encoding and get a higher quality image at the cost of higher latency (which does not matter for broadcasting/recording) since games rarely use that many cores.</p><p></p><p>Intel's QuickSync hardware encoding is supposedly really good, it's higher quality than AMD or Nvidia's though Nvidia's has improved a lot too so they are closer now. The drawback of QuickSync is higher latency, doesn't matter much for recording or broadcasting but does matter for game streaming with Steam, Parsec etc.</p><p>OBS can take advantage of it, Xsplit probably can too, and it's a good option since the integrated graphics are otherwise not being used, so it can be dedicated to hardware encoding and none of the primary GPU's power is being used for it.</p></blockquote><p></p>
[QUOTE="The Real Jdbye, post: 9625828, member: 248256"] Back in the day people used FRAPS or HyperCam (ew) FRAPS probably still works fine but it was made for simpler times when realtime h264/h265 encoding was not really possible so the video was stored uncompressed and the files were huge. You also didn't really have any options to overlay graphics on the image or mix together multiple sound sources and it didn't support capture cards. It's much nicer with an all-in-one program that does everything like OBS and Xsplit. In OBS you would use "Game Capture" for fullscreen games and "Window Capture" for windowed mode games or non-games. "Game Capture" also works for windowed mode games I think but it injects code into the game so requires running OBS as admin and might cause issues with certain anti-cheat software or DRM. Hardware encoding using the GPU is an option these days which wasn't really possible back then, but with modern CPUs having 8 cores or more usually you can go with software encoding and get a higher quality image at the cost of higher latency (which does not matter for broadcasting/recording) since games rarely use that many cores. Intel's QuickSync hardware encoding is supposedly really good, it's higher quality than AMD or Nvidia's though Nvidia's has improved a lot too so they are closer now. The drawback of QuickSync is higher latency, doesn't matter much for recording or broadcasting but does matter for game streaming with Steam, Parsec etc. OBS can take advantage of it, Xsplit probably can too, and it's a good option since the integrated graphics are otherwise not being used, so it can be dedicated to hardware encoding and none of the primary GPU's power is being used for it. [/QUOTE]
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