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Nintendo 3DS
Help With Randomizing Pokemon Moon
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<blockquote data-quote="John_Titor" data-source="post: 7039490" data-attributes="member: 412614"><p>So I recently saw a video online of someone doing a randomizer nuzlocke of pokemon sun moon, and decided that i wanted to give it a try myself. I installed homebrew and Luma from that online 3ds.guide website. I should also note that i installed a cia version of moon using FBI because i didn't want to lose/ruin my save on pokemon Sun. Anyhow, I updated moon to 1.1, and followed all of the tips/guide etc i could find online to try and get the randomizer to work. I just dont know what i am doing wrong. One weird thing i noticed is that from homebrew, i can see two moon entries, and if i try to launch one, it causes an error, and forces me to reboot, while the other just works as normal, but seemingly disallows any custom code. Im not sure if that is relevant. I've tried using the up to date SMPatcher, .isps, everything. No matter what i do, the game just refuses to get randomized. And yes, i properly carried over the modified code and put it in SaltySD/SunMoon/ etc etc. Please help me solve this, as i've literally been trying to figure this out for nearly 24 hours straight without sleep. Im losing my mind.</p></blockquote><p></p>
[QUOTE="John_Titor, post: 7039490, member: 412614"] So I recently saw a video online of someone doing a randomizer nuzlocke of pokemon sun moon, and decided that i wanted to give it a try myself. I installed homebrew and Luma from that online 3ds.guide website. I should also note that i installed a cia version of moon using FBI because i didn't want to lose/ruin my save on pokemon Sun. Anyhow, I updated moon to 1.1, and followed all of the tips/guide etc i could find online to try and get the randomizer to work. I just dont know what i am doing wrong. One weird thing i noticed is that from homebrew, i can see two moon entries, and if i try to launch one, it causes an error, and forces me to reboot, while the other just works as normal, but seemingly disallows any custom code. Im not sure if that is relevant. I've tried using the up to date SMPatcher, .isps, everything. No matter what i do, the game just refuses to get randomized. And yes, i properly carried over the modified code and put it in SaltySD/SunMoon/ etc etc. Please help me solve this, as i've literally been trying to figure this out for nearly 24 hours straight without sleep. Im losing my mind. [/QUOTE]
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20 some years later crash bandicoot still pisses me off
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Have you jail broke your ps4 yet?
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I've been on since 9.0
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Are you gonna do your ps5 if the hack comes? Is there worries of bans, like the ps3
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only ps5 updated to latest firmware can go on psn, jailbroken ones just don't use psn or they risk getting flagged or banned, altho spouting profanity in online play alredy does that
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Keep current Gen consoles stock mod last gen imo
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What's the point of video games? Kids playing video games won't be as hardened as the previous ones getting shoved down a hillside.
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