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<blockquote data-quote="FAST6191" data-source="post: 4299721" data-attributes="member: 32303"><p>Minigames would only really apply if you were porting across but if you are sticking with the original ignore that and I certainly understand wanting to stick with the original game.</p><p></p><p>Now comes the time I spit drink over my keyboard- multiple files over 50 megs with a total size of those getting on for 2 gigs in a fairly simple looking visual novel. That it is distributed somewhat also causes a raised eyebrow (large is one thing but that they are different sizes sets bells off). Extensions do not mean that much and developers have been known to choose random ones for reasons including attempting to stifle hacking attempts and right now the names mean very little to me (the might however mean more to someone versed in the game and/or versed in Japanese more than I- I quite often see the Romanised Japanese names for terms when pulling things apart but I do not know Japanese well enough to think in abbreviations and acronyms).</p><p>First instincts here are</p><p>Massive padding of the files (seen it a few times and if you have to fill a DVD who cares)</p><p>The game is 500 hours long with a cast of hundreds (probably not)</p><p>The game uses a series of uncompressed high res TIFF images or something similar (far from unheard of but not common by any means)</p><p>The game uses a lot of uncompressed/barely compressed/lossless video (assuming that MPG is there as an intro or something unlikely but still not unheard of).</p><p>The game uses a lot of uncompressed/lossless audio (far more likely and for reasons unknown uncompressed is in fashion even if lossy is available and takes a good chunk of size and most people do not know enough to know when they are hearing lossy, this being said audio patents are a pain and I do not know what goes with Japanese IP law right now)</p><p>The game (ab)uses a full 3d format for 2d. Given the large number of DS games that do this on ostensibly 2d platformers (the PC is no different) I can see it but I would not head there without additional info.</p><p>I can not see animation by itself getting that large (combined with the massive images maybe).</p><p></p><p>Diff files and updates are nice if they come with an appropriate changelog (I also hope that scp file is not to do with scp the file transfer protocol as that might not be ideal) as you can run them and see what has changed- if it is typos fixed you now have text, if it is pixels corrected you now have graphics, if it is levels fixed/tweaked you now have levels......... Along with high end debugging tools this is what I envy most from PC hacking (consoles have minor updates these days and there have long been v1.1 versions but it is not the same).</p><p>After this we are back (at first at least) to corrupting files and seeing what happens and also maybe running something like ofview ( http://www.nirsoft.net/utils/opened_files_view.html ) and similar tools (also available from that site) to see what is open when depending what is happening in the game.</p><p></p><p>The trouble is I am still talking at a high concept level (assuming I want to stay relevant I have no real choice otherwise at this stage- through no fault of your own you have effectively asked to be taught everything about nearly everything and that could take a while) and other than being shocked at file size nothing new is really known. Certainly though I have not heard of the extension and neither has a quick search of the internet. http://gbatemp.net/topic/326547-basic-fileprogram-hacking-information/ has some more on the subject and as mentioned a lot of stuff carries across from consoles and once things start to get nailed down both in terms of what does what and how it operates you can be directed a bit more for right now I have no idea if this will head towards low level hacking including dealing with compression, encryption and obfuscation, pointing you are a decompiler for something and a guide to the language being decompiled or even giving you a tool/method to parse the archives and pointing you at a text editor with the most exotic thing being it is encoded in shiftJIS- I have seen all three in games (and although it looks like I drew lines they can get blurred in an instant) regardless of genre and expect I will continue to do so for some time to come.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 4299721, member: 32303"] Minigames would only really apply if you were porting across but if you are sticking with the original ignore that and I certainly understand wanting to stick with the original game. Now comes the time I spit drink over my keyboard- multiple files over 50 megs with a total size of those getting on for 2 gigs in a fairly simple looking visual novel. That it is distributed somewhat also causes a raised eyebrow (large is one thing but that they are different sizes sets bells off). Extensions do not mean that much and developers have been known to choose random ones for reasons including attempting to stifle hacking attempts and right now the names mean very little to me (the might however mean more to someone versed in the game and/or versed in Japanese more than I- I quite often see the Romanised Japanese names for terms when pulling things apart but I do not know Japanese well enough to think in abbreviations and acronyms). First instincts here are Massive padding of the files (seen it a few times and if you have to fill a DVD who cares) The game is 500 hours long with a cast of hundreds (probably not) The game uses a series of uncompressed high res TIFF images or something similar (far from unheard of but not common by any means) The game uses a lot of uncompressed/barely compressed/lossless video (assuming that MPG is there as an intro or something unlikely but still not unheard of). The game uses a lot of uncompressed/lossless audio (far more likely and for reasons unknown uncompressed is in fashion even if lossy is available and takes a good chunk of size and most people do not know enough to know when they are hearing lossy, this being said audio patents are a pain and I do not know what goes with Japanese IP law right now) The game (ab)uses a full 3d format for 2d. Given the large number of DS games that do this on ostensibly 2d platformers (the PC is no different) I can see it but I would not head there without additional info. I can not see animation by itself getting that large (combined with the massive images maybe). Diff files and updates are nice if they come with an appropriate changelog (I also hope that scp file is not to do with scp the file transfer protocol as that might not be ideal) as you can run them and see what has changed- if it is typos fixed you now have text, if it is pixels corrected you now have graphics, if it is levels fixed/tweaked you now have levels......... Along with high end debugging tools this is what I envy most from PC hacking (consoles have minor updates these days and there have long been v1.1 versions but it is not the same). After this we are back (at first at least) to corrupting files and seeing what happens and also maybe running something like ofview ( http://www.nirsoft.net/utils/opened_files_view.html ) and similar tools (also available from that site) to see what is open when depending what is happening in the game. The trouble is I am still talking at a high concept level (assuming I want to stay relevant I have no real choice otherwise at this stage- through no fault of your own you have effectively asked to be taught everything about nearly everything and that could take a while) and other than being shocked at file size nothing new is really known. Certainly though I have not heard of the extension and neither has a quick search of the internet. http://gbatemp.net/topic/326547-basic-fileprogram-hacking-information/ has some more on the subject and as mentioned a lot of stuff carries across from consoles and once things start to get nailed down both in terms of what does what and how it operates you can be directed a bit more for right now I have no idea if this will head towards low level hacking including dealing with compression, encryption and obfuscation, pointing you are a decompiler for something and a guide to the language being decompiled or even giving you a tool/method to parse the archives and pointing you at a text editor with the most exotic thing being it is encoded in shiftJIS- I have seen all three in games (and although it looks like I drew lines they can get blurred in an instant) regardless of genre and expect I will continue to do so for some time to come. [/QUOTE]
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I rather enjoy a life of taking it easy. I haven't reached that life yet though.
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nobody?
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, hi
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How you doin xdq?
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@Sicklyboy
, not that bad ig
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Lazy day for me. Was gonna go grocery shopping but it's raining so I don't feel like going out. Listened to music and messed with server stuff instead
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@Sicklyboy
, and i have school tommorrow cuz its sunday
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I feel that, I got work tomorrow
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@Sicklyboy
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atleast you get paid
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I feel like school, back when I was actually in school, was more entertaining though, because of how much I get to interact with people, hang out with friends, and other stuff like that. All I get to talk to at work is my boring coworkers lol
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Getting paid is definitely a plus, though
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