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<blockquote data-quote="FAST6191" data-source="post: 6857882" data-attributes="member: 32303"><p>Sounds like you have figured out the problem already; the game for this part of the text only uses a sub section of the font/encoding, even apparently despite it using more of it elsewhere. It is not so common on newer systems, you used to see it, or the related font swap out, all the time on older systems though.</p><p></p><p>Choices are</p><p>Edit the game such that is uses a larger set, may come with memory issues and is generally annoying to do if you do not need the space.</p><p>Edit the game such that it references the lower set instead. Doable but still effort for no great gain.</p><p>Edit the font. If it is all Japanese and you are going to a Roman character set using language then just overwrite (part of) the Japanese set with another batch of Roman characters and use them instead. It is pretty arbitrary what the values are so it the game has it all already there then so it goes.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 6857882, member: 32303"] Sounds like you have figured out the problem already; the game for this part of the text only uses a sub section of the font/encoding, even apparently despite it using more of it elsewhere. It is not so common on newer systems, you used to see it, or the related font swap out, all the time on older systems though. Choices are Edit the game such that is uses a larger set, may come with memory issues and is generally annoying to do if you do not need the space. Edit the game such that it references the lower set instead. Doable but still effort for no great gain. Edit the font. If it is all Japanese and you are going to a Roman character set using language then just overwrite (part of) the Japanese set with another batch of Roman characters and use them instead. It is pretty arbitrary what the values are so it the game has it all already there then so it goes. [/QUOTE]
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