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<blockquote data-quote="Baggins" data-source="post: 7634164" data-attributes="member: 413071"><p>Possibly not enough power to run most SNES games, but it might handle the Super Gameboy just fine... Is mostly static screens, and a Gameboy being emulated in the background (in the original it was actual Gameboy hardware). Gameboy itself is not that taxing to emulate.</p><p></p><p>[MERGED]auto[/MERGED]</p><p></p><p></p><p></p><p>That's not quite Super Gameboy... Super Gameboy did a lot more things than just adding color... Some added Super Nintendo soundtracks (Animaniacs), some added unique full color palettes (Donkey Kong 94) which added 32 colors or more, and Space Invaders had an actual SNES full color mode. Some games had unique built in color palettes in the SGB itself (like Metroid II). They also often had animated borders.</p><p></p><p>[MERGED]auto[/MERGED]</p><p></p><p>[MEDIA=youtube]RwNj2SmDZDk[/MEDIA]</p><p></p><p>Compare Legends running on an actual super Gameboy. With the real super Gameboy color palette. It could change background colors on the fly for different sectionso f the map, cutscenes, etc.</p><p></p><p>Here is the border:</p><p></p><p></p><p><img src="http://www.mobygames.com/images/shots/l/21686-castlevania-legends-game-boy-screenshot-level-3-super-game.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p>[MERGED]auto[/MERGED]</p><p></p><p>[MEDIA=youtube]iTJsybRMO10[/MEDIA]</p><p></p><p>[MEDIA=youtube]a-i5cQNQz7Y[/MEDIA]</p><p></p><p>[MEDIA=youtube]t2iicAjF9xI[/MEDIA]</p><p></p><p>[MEDIA=youtube]HcI4p8ko7Ng[/MEDIA]</p><p></p><p>[MERGED]auto[/MERGED]</p><p></p><p>[MEDIA=youtube]iUIr4YXjbWs[/MEDIA]</p></blockquote><p></p>
[QUOTE="Baggins, post: 7634164, member: 413071"] Possibly not enough power to run most SNES games, but it might handle the Super Gameboy just fine... Is mostly static screens, and a Gameboy being emulated in the background (in the original it was actual Gameboy hardware). Gameboy itself is not that taxing to emulate. [MERGED]auto[/MERGED] That's not quite Super Gameboy... Super Gameboy did a lot more things than just adding color... Some added Super Nintendo soundtracks (Animaniacs), some added unique full color palettes (Donkey Kong 94) which added 32 colors or more, and Space Invaders had an actual SNES full color mode. Some games had unique built in color palettes in the SGB itself (like Metroid II). They also often had animated borders. [MERGED]auto[/MERGED] [MEDIA=youtube]RwNj2SmDZDk[/MEDIA] Compare Legends running on an actual super Gameboy. With the real super Gameboy color palette. It could change background colors on the fly for different sectionso f the map, cutscenes, etc. Here is the border: [IMG]http://www.mobygames.com/images/shots/l/21686-castlevania-legends-game-boy-screenshot-level-3-super-game.gif[/IMG] [MERGED]auto[/MERGED] [MEDIA=youtube]iTJsybRMO10[/MEDIA] [MEDIA=youtube]a-i5cQNQz7Y[/MEDIA] [MEDIA=youtube]t2iicAjF9xI[/MEDIA] [MEDIA=youtube]HcI4p8ko7Ng[/MEDIA] [MERGED]auto[/MERGED] [MEDIA=youtube]iUIr4YXjbWs[/MEDIA] [/QUOTE]
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yo guys the sonic x shadow generations trailer dropped today, and shadow just straight up decided, and i hate (love) to bring this dead meme up, but, it's morbin time
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