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<blockquote data-quote="FAST6191" data-source="post: 3375210" data-attributes="member: 32303"><p>I have not really played with FL studio so I am not sure I can do much there.</p><p></p><p>As for the other one you should be able to do it just but fiddling with the SDAT itself (ignore sbnk and sseq for now).</p><p></p><p></p><p>If you mean truly expanding the music of the game that might get a bit more tricky as you will then find yourself assembly hacking a rom to use a different sound (nothing drastic but still not as nice as messing with SDAT files usually is) assuming something crude like adding one song to the end of the other is not viable (although with SSEQ and a generous selection of jumps that might be possible to truly expand it).</p><p></p><p>Anyhow</p><p><a href="http://kiwi.ds.googlepages.com/sdat.html" target="_blank">http://kiwi.ds.googlepages.com/sdat.html</a> - 1.3.2 details it (it is where you will find the listings for what SSEQ goes with what bank although take note of the WAVEARC stuff that bank files can use (not all need them but some have them).</p><p></p><p></p><p>Others thanks for the kind words, I have a plan to rework this a bit to make it more readable (I have the plan it is just the hour or two I need to copy and paste things around and do a bit of cleanup and I added the current version of my "offline" rom hacking docs to the first post in the thread- that should be far nicer than the mess I have on the forum.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 3375210, member: 32303"] I have not really played with FL studio so I am not sure I can do much there. As for the other one you should be able to do it just but fiddling with the SDAT itself (ignore sbnk and sseq for now). If you mean truly expanding the music of the game that might get a bit more tricky as you will then find yourself assembly hacking a rom to use a different sound (nothing drastic but still not as nice as messing with SDAT files usually is) assuming something crude like adding one song to the end of the other is not viable (although with SSEQ and a generous selection of jumps that might be possible to truly expand it). Anyhow [url=http://kiwi.ds.googlepages.com/sdat.html]http://kiwi.ds.googlepages.com/sdat.html[/url] - 1.3.2 details it (it is where you will find the listings for what SSEQ goes with what bank although take note of the WAVEARC stuff that bank files can use (not all need them but some have them). Others thanks for the kind words, I have a plan to rework this a bit to make it more readable (I have the plan it is just the hour or two I need to copy and paste things around and do a bit of cleanup and I added the current version of my "offline" rom hacking docs to the first post in the thread- that should be far nicer than the mess I have on the forum. [/QUOTE]
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