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Nintendo 3DS
GBA mode problem (specifically relating to Mother 3)
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<blockquote data-quote="Kohmei" data-source="post: 7962677" data-attributes="member: 323872"><p>The emulator definitely has some small amount of input lag, whereas it seems to be completely absent from the 3DS's GBA mode. But... this should work in favor of playing it on the 3DS, not the emulator. And yet it's opposite. Even if I accept that the input lag is working in my favor, it would mean that my reaction time + the input lag is offsetting my inputs by an entire beat (otherwise it wouldn't line up), and I'm just not that bad at video games. Something else must be going on.</p><p></p><p>One interesting thing I've noticed is that If I hypnotize the enemies to get the heartbeat, that I CAN get a combo going on the 3DS version. But I can just listen to the rhythm of the music on the emulator and do it without the heartbeat. It seems like somehow the game logic is not sync'd to the music when the track without the heartbeat is playing</p></blockquote><p></p>
[QUOTE="Kohmei, post: 7962677, member: 323872"] The emulator definitely has some small amount of input lag, whereas it seems to be completely absent from the 3DS's GBA mode. But... this should work in favor of playing it on the 3DS, not the emulator. And yet it's opposite. Even if I accept that the input lag is working in my favor, it would mean that my reaction time + the input lag is offsetting my inputs by an entire beat (otherwise it wouldn't line up), and I'm just not that bad at video games. Something else must be going on. One interesting thing I've noticed is that If I hypnotize the enemies to get the heartbeat, that I CAN get a combo going on the 3DS version. But I can just listen to the rhythm of the music on the emulator and do it without the heartbeat. It seems like somehow the game logic is not sync'd to the music when the track without the heartbeat is playing [/QUOTE]
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