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Nintendo Wii U
Gamecube to Classic Controller Converter 2 questions
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<blockquote data-quote="qwertymodo" data-source="post: 4532307" data-attributes="member: 244227"><p>Yeah, the idea is to modify the extension ID to identify as a "new" type of extension, but to do so in such a way that existing software ID's it as a normal CC (so far, the ID 0x00, 0x01, 0xa4, 0x20, 0x01, 0x01 seems to work with all of the official software and homebrew that I've tested). Then, Devolution will be able to check if it's a normal CC or one of my adapters. If it's one of my adapters, then we'll use some unused range of the extension register space to store button mapping data, and Devolution can re-map the buttons at will by writing the new mapping data to whatever range we settle on. Software that is unaware of this additional capability will just assume it's a normal, original CC and continue as normal with the default mapping (which, if this works, will probably stay as A->A, B->B, etc. and then the remapping will be up to the software). Devolution will work just fine with normal CC's, but tueidj has decided to map the ABXY buttons differently than I would like to, and this way, he can map the buttons any way he wants without me having to change the default mapping. Granted, changing the extension ID alone would be enough for him to just do it in software, but I like the idea of being able to remap the buttons in software, but have the actual change made in the hardware. This way, you could potentially, say, remap an N64 controller's Z button to the CC L button for use with N64 VC titles.</p></blockquote><p></p>
[QUOTE="qwertymodo, post: 4532307, member: 244227"] Yeah, the idea is to modify the extension ID to identify as a "new" type of extension, but to do so in such a way that existing software ID's it as a normal CC (so far, the ID 0x00, 0x01, 0xa4, 0x20, 0x01, 0x01 seems to work with all of the official software and homebrew that I've tested). Then, Devolution will be able to check if it's a normal CC or one of my adapters. If it's one of my adapters, then we'll use some unused range of the extension register space to store button mapping data, and Devolution can re-map the buttons at will by writing the new mapping data to whatever range we settle on. Software that is unaware of this additional capability will just assume it's a normal, original CC and continue as normal with the default mapping (which, if this works, will probably stay as A->A, B->B, etc. and then the remapping will be up to the software). Devolution will work just fine with normal CC's, but tueidj has decided to map the ABXY buttons differently than I would like to, and this way, he can map the buttons any way he wants without me having to change the default mapping. Granted, changing the extension ID alone would be enough for him to just do it in software, but I like the idea of being able to remap the buttons in software, but have the actual change made in the hardware. This way, you could potentially, say, remap an N64 controller's Z button to the CC L button for use with N64 VC titles. [/QUOTE]
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