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Nintendo Wii
Fat32 4kb Sector Size Support?
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<blockquote data-quote="crwys" data-source="post: 4035540" data-attributes="member: 129325"><p>One last edit:</p><p>Tueidj, from what you are saying the only problem it could be is with WiiMC?</p><p>So I can report this as a bug over at the WiiMC bug reports?</p><p></p><p>....</p><p>"<strong>- To support large sector sizes, the app has to be compiled with a recent build of libfat or libntfs or whatever filesystem you're using."</strong></p><p><span style="font-family: 'Verdana'"><span style="color: #555555"><span style="font-size: 12px">That is no where near close to "libfat already supports 4kb sectors".</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #555555"><span style="font-size: 12px">I don't understand how you expected me or anyone else to get that information from that sentence.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #555555"><span style="font-size: 12px">I have already tried compiling apps with the latest libfat and still results in code dumps. I have learned from Dimok (unless I misunderstood) that apps must also be edited to be 4kb sector ready.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #555555"><span style="font-size: 12px">So if libfat does support 4kb sectors then that means WiiMC is not 4kb sector ready?</span></span></span></p><p></p><p><span style="color: #555555"><span style="font-size: 12px">I just did a test and I am still confused. I have a 4kb sector ready version of WiiXplorer that Dimok made for me when I was testing his libextfs.</span></span></p><p><span style="color: #555555"><span style="font-size: 12px">I just made a fat32 partition and it code dumps. While only an NTFS partition does not code dump. (ext ,ext2, partitions do not code dump either)</span></span></p><p></p><p><span style="color: #555555"><span style="font-size: 12px">Edit again:</span></span></p><p><span style="color: #555555"><span style="font-size: 12px">Here is the code dump from Wiixplorer:</span></span></p><p><a href="http://imageshack.us/photo/my-images/6/img201112261718481.jpg/" target="_blank">http://imageshack.us...2261718481.jpg/</a></p><p>Here is the code dump from WiiMC</p><p><a href="http://imageshack.us/photo/my-images/515/img20111226172407.jpg/" target="_blank">http://imageshack.us...1226172407.jpg/</a></p><p>Both from the same hard drive. NTFS partition 1, Fat32 partition 2.</p><p>CFG loader mounts and uses both partitions no problem. (On cIOSx rev21 D2X V7, base 57) (I know you say this does not matter I am just including it just in case it will help someone or not)</p><p>And the code dump from vbaGX</p><p><a href="http://imageshack.us/photo/my-images/269/img20111226173400.jpg/" target="_blank">http://imageshack.us...1226173400.jpg/</a></p><p>All the code dumps are the same besides on WiiXplorer and I am guessing that is because it is 4kb sector ready. And maybe it wasn't compiled with the latest libfat? Or there is some other reason why it does not work.</p></blockquote><p></p>
[QUOTE="crwys, post: 4035540, member: 129325"] One last edit: Tueidj, from what you are saying the only problem it could be is with WiiMC? So I can report this as a bug over at the WiiMC bug reports? .... "[b]- To support large sector sizes, the app has to be compiled with a recent build of libfat or libntfs or whatever filesystem you're using."[/b] [font=Verdana][color=#555555][size=3]That is no where near close to "libfat already supports 4kb sectors".[/size][/color][/font] [font=Verdana][color=#555555][size=3]I don't understand how you expected me or anyone else to get that information from that sentence.[/size][/color][/font] [font=Verdana][color=#555555][size=3]I have already tried compiling apps with the latest libfat and still results in code dumps. I have learned from Dimok (unless I misunderstood) that apps must also be edited to be 4kb sector ready.[/size][/color][/font] [font=Verdana][color=#555555][size=3]So if libfat does support 4kb sectors then that means WiiMC is not 4kb sector ready?[/size][/color][/font] [color=#555555][size=3]I just did a test and I am still confused. I have a 4kb sector ready version of WiiXplorer that Dimok made for me when I was testing his libextfs.[/size][/color] [color=#555555][size=3]I just made a fat32 partition and it code dumps. While only an NTFS partition does not code dump. (ext ,ext2, partitions do not code dump either)[/size][/color] [color=#555555][size=3]Edit again:[/size][/color] [color=#555555][size=3]Here is the code dump from Wiixplorer:[/size][/color] [url="http://imageshack.us/photo/my-images/6/img201112261718481.jpg/"]http://imageshack.us...2261718481.jpg/[/url] Here is the code dump from WiiMC [url="http://imageshack.us/photo/my-images/515/img20111226172407.jpg/"]http://imageshack.us...1226172407.jpg/[/url] Both from the same hard drive. NTFS partition 1, Fat32 partition 2. CFG loader mounts and uses both partitions no problem. (On cIOSx rev21 D2X V7, base 57) (I know you say this does not matter I am just including it just in case it will help someone or not) And the code dump from vbaGX [url="http://imageshack.us/photo/my-images/269/img20111226173400.jpg/"]http://imageshack.us...1226173400.jpg/[/url] All the code dumps are the same besides on WiiXplorer and I am guessing that is because it is 4kb sector ready. And maybe it wasn't compiled with the latest libfat? Or there is some other reason why it does not work. [/QUOTE]
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