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Nintendo Wii U
Easy Nus3bank Editor With GUI
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<blockquote data-quote="BDS" data-source="post: 6903350" data-attributes="member: 379288"><p>afaik in game, there's no playlist, it plays one track at a time, if it loops, it will stop whenever some event stops the current track being played (ex: entering some menus, starting a match), if it doesn't, it'll just stop playing. So if your song is not looping then it's normal that the game doesn't play anything else once the song is over. So I don't really see what's wrong with the nus3bank if you're making it not loop and the song does indeed not loop.</p><p></p><p></p><p>Are those results specific to one song or can you replicate the same behavior with all songs?</p><p></p><p>Could you please send me the outputs of the command line (open a cmd window from within the exeLib folder):</p><p>[code]vgmstream -m your_file.brstm[/code]</p><p>for each brstm (and detailing which one is which and causes which behavior)?</p><p></p><p>Are you saying that adding a loop does not add a loop or that it just issues a warning?</p></blockquote><p></p>
[QUOTE="BDS, post: 6903350, member: 379288"] afaik in game, there's no playlist, it plays one track at a time, if it loops, it will stop whenever some event stops the current track being played (ex: entering some menus, starting a match), if it doesn't, it'll just stop playing. So if your song is not looping then it's normal that the game doesn't play anything else once the song is over. So I don't really see what's wrong with the nus3bank if you're making it not loop and the song does indeed not loop. Are those results specific to one song or can you replicate the same behavior with all songs? Could you please send me the outputs of the command line (open a cmd window from within the exeLib folder): [code]vgmstream -m your_file.brstm[/code] for each brstm (and detailing which one is which and causes which behavior)? Are you saying that adding a loop does not add a loop or that it just issues a warning? [/QUOTE]
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