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Computer Technology and Gaming
Dumping Skeletal Meshes from Emulator Memory?
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<blockquote data-quote="JohnSpoop" data-source="post: 10058591" data-attributes="member: 574319"><p>Hello! I would like to ask, mainly data miners here, if it's possible to hook a program onto an emulator and dump the skeletal mesh(es) currently being stored in the memory. I'm working with the game <strong>League of Legends: Wild Rift</strong>. It is currently very hard to obtain the models in a normal fashion due to the files being heavily obfuscated. So my question stands if I can hook some program onto an emulator (like Nox, or Bluestacks for example) and dump the unencrypted rigged models with the relative textures into a format at least Noesis could open. I do know it is possible, but so far my research has gone to a dead end, so I am turning my face to this forum.</p></blockquote><p></p>
[QUOTE="JohnSpoop, post: 10058591, member: 574319"] Hello! I would like to ask, mainly data miners here, if it's possible to hook a program onto an emulator and dump the skeletal mesh(es) currently being stored in the memory. I'm working with the game [B]League of Legends: Wild Rift[/B]. It is currently very hard to obtain the models in a normal fashion due to the files being heavily obfuscated. So my question stands if I can hook some program onto an emulator (like Nox, or Bluestacks for example) and dump the unencrypted rigged models with the relative textures into a format at least Noesis could open. I do know it is possible, but so far my research has gone to a dead end, so I am turning my face to this forum. [/QUOTE]
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