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Does making a game open world make it better?
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<blockquote data-quote="Taleweaver" data-source="post: 9625350" data-attributes="member: 237261"><p>For me, the answer's an easy no. But it really coms down to personal taste.</p><p></p><p>Of course "a game" is far too wide of a spectrum to just apply anything to. Solitaire is a game, but nobody's thinking of creating an open world solitaire game (it...just wouldn't work). The games most suited (or even exlusively suited) are role playing games. No matter whether it's historical, science fiction, fantasy or just "real life" (like GTA...to a degree, of course), the idea of the game is that you are given the freedom to explore it. In fact, exploring is the main draw for this kind of game.</p><p></p><p>To be fair, all Zelda games (except my favorite: 4 swords on gamecube) are open world games. BotW is just different in that it's far less restrictive in how you go about things (others usually have obstacles blocking your path, indicating that your business is within what you can reach).</p><p></p><p>To me, the main reason I dislike open world games is the way they're designed: top down. That is: the world is created first (or at best in tandem) and then the gameplay is dropped inbetween that.</p><p>However, the gameplay is often stale if you look at it from a distance. You're always just travelling from A to B. Someone's lost an item. Fetch it from spot A and bring it to B. Kill person X in location C. Follow person Y but don't get spotted. Hack a computer by standing next to it and pressing spacebar. And so on. They're all variations on the same kind of gameplay.</p><p>If the world is beautiful and the design is solid, it's certainly not a bad thing (I'm not trying to bash lovers of the genre...just trying to explain why I don't care).</p><p>But it's also restrictive creatively. I remember plowing through assassin's creed 3 when I was given the (luckily optional) objective to collect feathers. I kid you not: feathers. These were scattered all throughout the world for...I don't even know if there was a reason. There was just the most mindnumbingly stupid request to collect feathers as if it were precious pokémon. Later it was joined by another stupid quest (Benjamin Franklin lost his parchment. yeah...I guess faithfull Americans get a stiffy collecting part 135 of 423 of the declaration of independence, but I.COULN'T.CARE.LESS). And then another. And then...</p><p>...and before I knew it, my map was full of these stupid things. Even trying to collect everything seemed like an assignment for someone without any social life ("whatcha doing tonight?" "I'm hoping to climb a strangely shaped tower in order to retrieve a document from a video character").</p><p>At one point, I found myself enjoying a sidequest where I had to separate two about-to-be-fighting brothers. It was only afterward that I understood why: it involved navigating both controllers to keep their hands out of each others reach. It was a stupid minigame...but it managed to stand out in a very positive way because for freaking ONCE I didn't have to strottle three quarts of the state to fetch an NPC some stupid trinket.</p></blockquote><p></p>
[QUOTE="Taleweaver, post: 9625350, member: 237261"] For me, the answer's an easy no. But it really coms down to personal taste. Of course "a game" is far too wide of a spectrum to just apply anything to. Solitaire is a game, but nobody's thinking of creating an open world solitaire game (it...just wouldn't work). The games most suited (or even exlusively suited) are role playing games. No matter whether it's historical, science fiction, fantasy or just "real life" (like GTA...to a degree, of course), the idea of the game is that you are given the freedom to explore it. In fact, exploring is the main draw for this kind of game. To be fair, all Zelda games (except my favorite: 4 swords on gamecube) are open world games. BotW is just different in that it's far less restrictive in how you go about things (others usually have obstacles blocking your path, indicating that your business is within what you can reach). To me, the main reason I dislike open world games is the way they're designed: top down. That is: the world is created first (or at best in tandem) and then the gameplay is dropped inbetween that. However, the gameplay is often stale if you look at it from a distance. You're always just travelling from A to B. Someone's lost an item. Fetch it from spot A and bring it to B. Kill person X in location C. Follow person Y but don't get spotted. Hack a computer by standing next to it and pressing spacebar. And so on. They're all variations on the same kind of gameplay. If the world is beautiful and the design is solid, it's certainly not a bad thing (I'm not trying to bash lovers of the genre...just trying to explain why I don't care). But it's also restrictive creatively. I remember plowing through assassin's creed 3 when I was given the (luckily optional) objective to collect feathers. I kid you not: feathers. These were scattered all throughout the world for...I don't even know if there was a reason. There was just the most mindnumbingly stupid request to collect feathers as if it were precious pokémon. Later it was joined by another stupid quest (Benjamin Franklin lost his parchment. yeah...I guess faithfull Americans get a stiffy collecting part 135 of 423 of the declaration of independence, but I.COULN'T.CARE.LESS). And then another. And then... ...and before I knew it, my map was full of these stupid things. Even trying to collect everything seemed like an assignment for someone without any social life ("whatcha doing tonight?" "I'm hoping to climb a strangely shaped tower in order to retrieve a document from a video character"). At one point, I found myself enjoying a sidequest where I had to separate two about-to-be-fighting brothers. It was only afterward that I understood why: it involved navigating both controllers to keep their hands out of each others reach. It was a stupid minigame...but it managed to stand out in a very positive way because for freaking ONCE I didn't have to strottle three quarts of the state to fetch an NPC some stupid trinket. [/QUOTE]
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I rather enjoy a life of taking it easy. I haven't reached that life yet though.
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Im bored recommend me some good browser games
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speaking of games
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gonna look if i still have that sd card adapter
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if i have time for that
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https://www.tomshardware.com/video-...roper-ray-tracing-ultrawide-high-fps-and-more
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Ok so i do still have the adapter
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Sweet 4k triangles
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yo
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Psionic Roshambo
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Did they make a tomb raider for N64?
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StealthD0g99
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I am trying to hack Fire Emblem Warriors on my 2DS XL, I have been trying to get it to work, but I need some extra help figuring it out. I have HEX codes, and a possibly outdated plugin, but I dont know how to implement them
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Can you just edit the save file on a PC?
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how
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Ive never done that before
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https://gbatemp.net/download/fire-emblem-warriors-save-editor.34296/
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Might work might not I don't know
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K3Nv2
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Werid went to put my ps5 ssd into my pcs m.2 bay and no detection
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Now its being detected as 2mb lol
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Sicklyboy
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That sounds bad
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Hopefully nothing shorted
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Could just be Sony bs locking partitions and all like lol shouldn't of removed it
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2MBs is all you need it's fine lol
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i'm late, but pokerogue
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https://gbatemp.net/threads/ps5-m2sdd-quit-working-in-ps5.622567/page-2
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