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Nintendo Switch
Developers of Snake Pass (PS4/Switch/PC) say port only took a week to get running
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<blockquote data-quote="thorasgar" data-source="post: 7099001" data-attributes="member: 257239"><p>My guess, the snake is in perpetual motion and you lead his head with the stick with the rest just following. Maybe X or Y causes a curl. Doesn't seem like he has a jump and strike move. </p><p></p><p>From the little I have watched curling around stuff is critical to keep him from falling. I am intrigued to say the least.</p><p></p><p>Edit: I watched a few minutes again and the snake was stopping but from the movements of the head it sure does look like it's just up/down/left/right. Wherever the head goes the rest will follow. So the control scheme doesn't look all that complicated to me.</p></blockquote><p></p>
[QUOTE="thorasgar, post: 7099001, member: 257239"] My guess, the snake is in perpetual motion and you lead his head with the stick with the rest just following. Maybe X or Y causes a curl. Doesn't seem like he has a jump and strike move. From the little I have watched curling around stuff is critical to keep him from falling. I am intrigued to say the least. Edit: I watched a few minutes again and the snake was stopping but from the movements of the head it sure does look like it's just up/down/left/right. Wherever the head goes the rest will follow. So the control scheme doesn't look all that complicated to me. [/QUOTE]
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Developers of Snake Pass (PS4/Switch/PC) say port only took a week to get running
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