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<blockquote data-quote="FAST6191" data-source="post: 10198458" data-attributes="member: 32303"><p>There are two approaches the devs could have used.</p><p></p><p>1) The data is already in the game (on disc DLC being popular at the time) and unlocked accordingly.</p><p></p><p>2) The data was indeed transmitted from an online service and no longer is available. Rare on the DS but was a thing that was seen in various capacities.</p><p></p><p>For 1 then you might start by making cheats for specific beyblades if that is a thing (don't know whether this is more of an infinite potions type of cheat or play as boss type of cheat), possibly comparing save files before and after. Once you have existing ones in the game you can go outside the numbers there and see what the others yield.</p><p></p><p>For 2 then assuming someone out there is not able to dump a save with them on we can remake as a save editor (or maybe in game) you would want to figure out the stats they have and fill in the blanks where not.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 10198458, member: 32303"] There are two approaches the devs could have used. 1) The data is already in the game (on disc DLC being popular at the time) and unlocked accordingly. 2) The data was indeed transmitted from an online service and no longer is available. Rare on the DS but was a thing that was seen in various capacities. For 1 then you might start by making cheats for specific beyblades if that is a thing (don't know whether this is more of an infinite potions type of cheat or play as boss type of cheat), possibly comparing save files before and after. Once you have existing ones in the game you can go outside the numbers there and see what the others yield. For 2 then assuming someone out there is not able to dump a save with them on we can remake as a save editor (or maybe in game) you would want to figure out the stats they have and fill in the blanks where not. [/QUOTE]
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