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<blockquote data-quote="cracker" data-source="post: 700157" data-attributes="member: 31449"><p>Well if I never used the same addresses that AR codes contained there would be absolutely no trainers at all! <img src="http://gbatemp.net/vanilla/emoticons/biggrin.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Basically, AR codes contain the addresses that need to be written to and what value to write to them so it's easy to make a trainer of there are AR codes available for the game and slightly more difficult if there aren't because then I need to fire up the game in an emulator and find the addresses responsible for lives, health, time, etc. myself. So the first step in trainer making is essentially the same as making AR codes. I think you are confused as to what these trainers are... They aren't just AR codes that embed in the games but I write my own codes that I inject into unused parts of the game's code and then redirect the flow of the game so that it runs my code every 30-60x a second so that you never lose lives, lose energy, etc (or appear not to but 30-60x a second is too fast for your eye to catch usually).</p></blockquote><p></p>
[QUOTE="cracker, post: 700157, member: 31449"] Well if I never used the same addresses that AR codes contained there would be absolutely no trainers at all! [img]http://gbatemp.net/vanilla/emoticons/biggrin.gif[/img] Basically, AR codes contain the addresses that need to be written to and what value to write to them so it's easy to make a trainer of there are AR codes available for the game and slightly more difficult if there aren't because then I need to fire up the game in an emulator and find the addresses responsible for lives, health, time, etc. myself. So the first step in trainer making is essentially the same as making AR codes. I think you are confused as to what these trainers are... They aren't just AR codes that embed in the games but I write my own codes that I inject into unused parts of the game's code and then redirect the flow of the game so that it runs my code every 30-60x a second so that you never lose lives, lose energy, etc (or appear not to but 30-60x a second is too fast for your eye to catch usually). [/QUOTE]
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