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Nintendo Wii U
Coding vWii 3-core support - everything you need to know.
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<blockquote data-quote="papermanzero" data-source="post: 4839861" data-attributes="member: 229976"><p>Then it's not a sandbox.</p><p>A sandbox clearly defines walls in which the developers can act.</p><p>The only master of the sandbox is the one who is creating the box. He has to ensure that every measures have been taken that the developers can only act in the sandbox.</p><p>He is defining which registers to use (memory map), he defines which hardware components can be used etc. Furthermore everything in a secure way.</p><p> </p><p>The exploit itself (or the installation process of the sandbox) must be secure. That should be clear. You only have to find a way to install a sandbox in a secure way, so that no pirate can take over the installation process. And also if the pirates gain control over the installation they have to create a loader. The loader has the same problems as homebrew. You have to develop interfaces concerning the whole hardware in order to run the software properly.</p><p> </p><p>Create a "secure exploit" which is only accepting some kind of signed software.</p><p>The signed software is the sandbox (in our case the modified vWii) and finally you have a controlled environment.</p><p> </p><p>At the moment you have everything on your side.</p><p>You have the exploit and you can create the sandbox to provide an extremely attractive homebrew solution (from my point of view).</p></blockquote><p></p>
[QUOTE="papermanzero, post: 4839861, member: 229976"] Then it's not a sandbox. A sandbox clearly defines walls in which the developers can act. The only master of the sandbox is the one who is creating the box. He has to ensure that every measures have been taken that the developers can only act in the sandbox. He is defining which registers to use (memory map), he defines which hardware components can be used etc. Furthermore everything in a secure way. The exploit itself (or the installation process of the sandbox) must be secure. That should be clear. You only have to find a way to install a sandbox in a secure way, so that no pirate can take over the installation process. And also if the pirates gain control over the installation they have to create a loader. The loader has the same problems as homebrew. You have to develop interfaces concerning the whole hardware in order to run the software properly. Create a "secure exploit" which is only accepting some kind of signed software. The signed software is the sandbox (in our case the modified vWii) and finally you have a controlled environment. At the moment you have everything on your side. You have the exploit and you can create the sandbox to provide an extremely attractive homebrew solution (from my point of view). [/QUOTE]
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