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Nintendo Wii U
Coding vWii 3-core support - everything you need to know.
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<blockquote data-quote="comex" data-source="post: 4643356" data-attributes="member: 64243"><p>At the very least you need to figure out how to tell it about the new cores. It will not do <em>anything</em> automatically or magically, including most of the stuff you were talking about before. (In this case you would also have to understand Linux enough to know how to patch the kernel and pthreads to deal with the quirk mentioned in the blog post.)</p><p> </p><p></p><p> </p><p>The Wii U is, as a whole, less secure, but that's for a multitude of reasons and the systems are very different.</p><p> </p><p>p.s. I don't remember when I started reading/writing assembly, but I did it in order to (epically fail at trying to) reverse engineer a checksum used in Brawl. Brawl was released in March 2008, and I knew enough to release Bannerbomb (which was not so amazing but at least a marker that I knew how to reverse engineer and modify assembly) in May 2009, so... don't be discouraged! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":P" title="tongue :P" loading="lazy" data-shortname=":P" /></p><p> </p><p>though i still can't do a lot of the stuff marcan can do anywhere near as well <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="comex, post: 4643356, member: 64243"] At the very least you need to figure out how to tell it about the new cores. It will not do [I]anything[/I] automatically or magically, including most of the stuff you were talking about before. (In this case you would also have to understand Linux enough to know how to patch the kernel and pthreads to deal with the quirk mentioned in the blog post.) The Wii U is, as a whole, less secure, but that's for a multitude of reasons and the systems are very different. p.s. I don't remember when I started reading/writing assembly, but I did it in order to (epically fail at trying to) reverse engineer a checksum used in Brawl. Brawl was released in March 2008, and I knew enough to release Bannerbomb (which was not so amazing but at least a marker that I knew how to reverse engineer and modify assembly) in May 2009, so... don't be discouraged! :p though i still can't do a lot of the stuff marcan can do anywhere near as well :) [/QUOTE]
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