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Nintendo 3DS
Citra - New 3DS Emulator
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<blockquote data-quote="granville" data-source="post: 7794185" data-attributes="member: 97430"><p>Not sure what you mean by "different", but they're the same game. Pretty much the textbook definition of a direct port, same levels but with some moderate reductions to the framerate, textures and lighting (as is the case with many handheld ports). They added easy mode options to provide extra hit points, and the ability to store a DK barrel to use at any time (like what some Mario games allow for powerups). But you can see yourself that the two are effectively the same game-</p><p>[MEDIA=youtube]fpOVqWmNBC4[/MEDIA]</p><p></p><p>3DS added stereo 3D of course, but as I said Dolphin has support for stereo 3D if you have the proper display. Shake mechanics (rolling, ground pound and blowing) were also mapped to buttons, but Dolphin also supports mapping these to buttons (you could even do this on an original Wii via cheat codes IIRC).</p><p></p><p>The only change that gives the 3DS version an arguable edge is the inclusion of 8 new levels added to the post-game. But these levels weren't designed by the original developers (Retro Studios) and it shows IMHO. Retro is IMO a much more creative and talented team than the people who ported the game to 3DS and designed the new levels (Monster Games). The new levels recycle the visuals from previous worlds, and IMO aren't as fun than the others, you can see them here-</p><p>[MEDIA=youtube]mhGf_ZdRPW4[/MEDIA]</p><p></p><p>I would personally stick with the Wii version via Dolphin. Unless the new levels outweigh the downgrades. You'll have to wait for Citra to improve either way. Or perhaps someone will eventually romhack the Wii version and add the new levels...</p></blockquote><p></p>
[QUOTE="granville, post: 7794185, member: 97430"] Not sure what you mean by "different", but they're the same game. Pretty much the textbook definition of a direct port, same levels but with some moderate reductions to the framerate, textures and lighting (as is the case with many handheld ports). They added easy mode options to provide extra hit points, and the ability to store a DK barrel to use at any time (like what some Mario games allow for powerups). But you can see yourself that the two are effectively the same game- [MEDIA=youtube]fpOVqWmNBC4[/MEDIA] 3DS added stereo 3D of course, but as I said Dolphin has support for stereo 3D if you have the proper display. Shake mechanics (rolling, ground pound and blowing) were also mapped to buttons, but Dolphin also supports mapping these to buttons (you could even do this on an original Wii via cheat codes IIRC). The only change that gives the 3DS version an arguable edge is the inclusion of 8 new levels added to the post-game. But these levels weren't designed by the original developers (Retro Studios) and it shows IMHO. Retro is IMO a much more creative and talented team than the people who ported the game to 3DS and designed the new levels (Monster Games). The new levels recycle the visuals from previous worlds, and IMO aren't as fun than the others, you can see them here- [MEDIA=youtube]mhGf_ZdRPW4[/MEDIA] I would personally stick with the Wii version via Dolphin. Unless the new levels outweigh the downgrades. You'll have to wait for Citra to improve either way. Or perhaps someone will eventually romhack the Wii version and add the new levels... [/QUOTE]
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