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<blockquote data-quote="Deleted User" data-source="post: 6599689"><p>The article was nice read, especially for a programmer (though I do not work with games or AI) and was mostly as I expected.</p><p></p><p>The AI is also reason why I'd though Pokemon TCG and Microprose's Magic and others had more other things to challenge players: MtG has difficulty settings (which only affect how broken the starting deck will be, I believe), different starting lifecounts, positive/negative starting effects and the old ANTE mechanic (you get/lose random card for winning/loosing) and such. Pokemon didn't have any of those. And neither game did not implement any deck building challenges/restrictions for different enemies, which would not require AI coding. ...those would be quite easy to come up with, like the color restrictions I said, or "you gotta have this combo in your deck" or you have to win battle with this card (which needs a lot of support cards to work) or something similar.</p><p></p><p>Maybe someone can recommend which of the Yu-Gi-Oh or Duel Masters game I should try out, even if the best ones do not offer anything I'm looking for - plain deck building and learning the game could still be okay. </p><p></p><p>GBA is all I have for handheld systems, but I've been more than once thought about buying Puzzle Quest 2 from Steam.</p><p></p><p>Gotta try the Megaman Battle Network and Suikoden Card Stories too, I've actually heard about the last one (and its english translation) before, but dunno why I dismissed it back then. SNK vs Capcom card game looks really interesting too, but as it's only for neogeopocket, I have less interest playing it on an emulator.</p></blockquote><p></p>
[QUOTE="Deleted User, post: 6599689"] The article was nice read, especially for a programmer (though I do not work with games or AI) and was mostly as I expected. The AI is also reason why I'd though Pokemon TCG and Microprose's Magic and others had more other things to challenge players: MtG has difficulty settings (which only affect how broken the starting deck will be, I believe), different starting lifecounts, positive/negative starting effects and the old ANTE mechanic (you get/lose random card for winning/loosing) and such. Pokemon didn't have any of those. And neither game did not implement any deck building challenges/restrictions for different enemies, which would not require AI coding. ...those would be quite easy to come up with, like the color restrictions I said, or "you gotta have this combo in your deck" or you have to win battle with this card (which needs a lot of support cards to work) or something similar. Maybe someone can recommend which of the Yu-Gi-Oh or Duel Masters game I should try out, even if the best ones do not offer anything I'm looking for - plain deck building and learning the game could still be okay. GBA is all I have for handheld systems, but I've been more than once thought about buying Puzzle Quest 2 from Steam. Gotta try the Megaman Battle Network and Suikoden Card Stories too, I've actually heard about the last one (and its english translation) before, but dunno why I dismissed it back then. SNK vs Capcom card game looks really interesting too, but as it's only for neogeopocket, I have less interest playing it on an emulator. [/QUOTE]
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