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CaVE Database Manager - A SNES, NES, N64, Genesis Switch Online modding App
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<blockquote data-quote="DarkAkuma" data-source="post: 9942213" data-attributes="member: 135570"><p><strong>CaVE Database Manager has been updated to v1.4.1.0!</strong></p><p></p><p>You can find it, the release post, and the change log over on<a href="http://darkakuma.z-net.us/" target="_blank"> my website</a> like normal.</p><p></p><p>The brief rundown is... Hovercraft (The Super Mario 3D All-stars N64 emu), and ZebraEngine (SEGA Saturn Tribute emu) support. The latest NSO databases included by default. And a automatic update feature, to automatically download and install future NSO database updates.</p><p></p><p>---</p><p></p><p>This update is one I have been working on, on and off for a while. The bulk of it has been done for a couple months now. I was just giving it time to be tested. Sadly, I only had a handful of people test things. So I can't say how confident I am in there being no issues. </p><p></p><p>I was also slow to release it because I shifted to a Beta release focus. That being for me, where I can release smaller updates more often, and get better feedback. As I mentioned... In 2020 I learned that when I put a bit of effort into this at the wrong times, it can be demotivating to not see much of a response. Generally the extent of a response here consists of clicking the like button, and that's it. If even that...</p><p></p><p>I did switch to the mentality of making this for myself more last year, which does help. And for that I wouldn't completely abandon this or anything. I enjoyed working on this update... for myself. But I could do that only in my Discord and be happy. Thats why my focus has been there. For me to keep bothering to post here, or care about the public release, I do still require support here too. So please, speak up when you like something! I appreciate it, and it helps!</p><p></p><p>Anyway. Yea. Hovercraft and ZebraEngine support.</p><p></p><p>Those made sense after Hiyoko and Sloop. And I tried real hard to make them so good and easy to use that there no point using other options like manual setups or clunky batch scripts. Like Hiyoko/Sloop, they use a simple strait forward Wizard style setup, that anyone with any computer experience should understand.</p><p></p><p>Hovercraft setup uses DTZs, even though it technically does not support DTZs since that format was created after SM3DAS. This is just to make things simple and seemless with the current NSO-N64 compatibility list. Bot v1.0.0, and v1.1.1 are supported. v1.1.1 is recommended for the better button mapping options.</p><p></p><p>ZebraEngine supports either of the original 3 titles, or the 3in1 package. But still outputs a single app NSP. It does not support the update or Layer Section/Galactic Attack, as I had no luck decrypting the files.</p><p></p><p>With these done... I might consider other things. Like Mega Man Battle Fighters for NGP emulation... but that would take some research work first.</p></blockquote><p></p>
[QUOTE="DarkAkuma, post: 9942213, member: 135570"] [B]CaVE Database Manager has been updated to v1.4.1.0![/B] You can find it, the release post, and the change log over on[URL='http://darkakuma.z-net.us/'] my website[/URL] like normal. The brief rundown is... Hovercraft (The Super Mario 3D All-stars N64 emu), and ZebraEngine (SEGA Saturn Tribute emu) support. The latest NSO databases included by default. And a automatic update feature, to automatically download and install future NSO database updates. --- This update is one I have been working on, on and off for a while. The bulk of it has been done for a couple months now. I was just giving it time to be tested. Sadly, I only had a handful of people test things. So I can't say how confident I am in there being no issues. I was also slow to release it because I shifted to a Beta release focus. That being for me, where I can release smaller updates more often, and get better feedback. As I mentioned... In 2020 I learned that when I put a bit of effort into this at the wrong times, it can be demotivating to not see much of a response. Generally the extent of a response here consists of clicking the like button, and that's it. If even that... I did switch to the mentality of making this for myself more last year, which does help. And for that I wouldn't completely abandon this or anything. I enjoyed working on this update... for myself. But I could do that only in my Discord and be happy. Thats why my focus has been there. For me to keep bothering to post here, or care about the public release, I do still require support here too. So please, speak up when you like something! I appreciate it, and it helps! Anyway. Yea. Hovercraft and ZebraEngine support. Those made sense after Hiyoko and Sloop. And I tried real hard to make them so good and easy to use that there no point using other options like manual setups or clunky batch scripts. Like Hiyoko/Sloop, they use a simple strait forward Wizard style setup, that anyone with any computer experience should understand. Hovercraft setup uses DTZs, even though it technically does not support DTZs since that format was created after SM3DAS. This is just to make things simple and seemless with the current NSO-N64 compatibility list. Bot v1.0.0, and v1.1.1 are supported. v1.1.1 is recommended for the better button mapping options. ZebraEngine supports either of the original 3 titles, or the 3in1 package. But still outputs a single app NSP. It does not support the update or Layer Section/Galactic Attack, as I had no luck decrypting the files. With these done... I might consider other things. Like Mega Man Battle Fighters for NGP emulation... but that would take some research work first. [/QUOTE]
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