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CaVE Database Manager - A SNES, NES, N64, Genesis Switch Online modding App
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<blockquote data-quote="DarkAkuma" data-source="post: 10133175" data-attributes="member: 135570"><p>I don't have the hardware to test it, but I can 100% tell you that wont work. Why? It still comes down to a emulator issue. The NSO N64 emu code still need to know how to read a Transferpack. It being hardware with that test make no difference. Well, it does make a different, just in the wrong direction. It's less likely to access and read the hardware from that setup than the software/data only way it otherwise would normally.</p><p></p><p>It's been a while since I looked at the relevant decomp, but the Transferpak support was litterally like this. "if (TransferPak == SELECTED) { }". The key part being the { } that is litterally blank. It's not coded to do anything with transferpaks.</p><p></p><p></p><p></p><p>Thats basically 100% what I was saying. And its basically how it is with ALL these emu's. Not just GBA. ROM sizes need to be rounded to a valid size. Even 1kb off is not a valid size.</p><p></p><p>The odd thing is how GBA specifically is ending up with such off size hacks. I'm used to hacks/translations being done more, well... professionally isn't the right term... Just... Not so poorly and half-assed.</p><p></p><p>This isn't something CaVE should have to account for. I don't with any other system. But... if you can show me proof of this being the issue with SEVERAL hacked games not working, then working when size fixed... Then I'll try to do something.</p></blockquote><p></p>
[QUOTE="DarkAkuma, post: 10133175, member: 135570"] I don't have the hardware to test it, but I can 100% tell you that wont work. Why? It still comes down to a emulator issue. The NSO N64 emu code still need to know how to read a Transferpack. It being hardware with that test make no difference. Well, it does make a different, just in the wrong direction. It's less likely to access and read the hardware from that setup than the software/data only way it otherwise would normally. It's been a while since I looked at the relevant decomp, but the Transferpak support was litterally like this. "if (TransferPak == SELECTED) { }". The key part being the { } that is litterally blank. It's not coded to do anything with transferpaks. Thats basically 100% what I was saying. And its basically how it is with ALL these emu's. Not just GBA. ROM sizes need to be rounded to a valid size. Even 1kb off is not a valid size. The odd thing is how GBA specifically is ending up with such off size hacks. I'm used to hacks/translations being done more, well... professionally isn't the right term... Just... Not so poorly and half-assed. This isn't something CaVE should have to account for. I don't with any other system. But... if you can show me proof of this being the issue with SEVERAL hacked games not working, then working when size fixed... Then I'll try to do something. [/QUOTE]
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I rather enjoy a life of taking it easy. I haven't reached that life yet though.
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what are you looking at?
@
SylverReZ
:
Electronic and DNB.
51 minutes ago
@
Xdqwerty
:
Also, do songs that werent made for a videogame but do appear in a videogame count as game songs
@SylverReZ
?
+1
50 minutes ago
@
Xdqwerty
:
@SylverReZ
, i already said i like electronic
+1
49 minutes ago
@
BakerMan
:
2 words
49 minutes ago
@
BakerMan
:
Hotline. Miami.
+1
49 minutes ago
@
SylverReZ
:
@BakerMan
, The second game has the best soundtrack.
+1
49 minutes ago
@
BakerMan
:
real
48 minutes ago
@
Xdqwerty
:
@BakerMan
, never played it
+1
47 minutes ago
@
BakerMan
:
that's fine, but give the soundtrack a listen, some good shit
+1
46 minutes ago
@
BakerMan
:
decade dance, roller mobster, in the face of evil, sexualizer
46 minutes ago
@
Xdqwerty
:
https://youtu.be/S2TaAcwC_zI?si=gk5otMZR2WDGa4XE
44 minutes ago
@
Xdqwerty
:
https://youtu.be/1Zrq8FiKS6A?si=hLqgN9ZHAAUcwY_s
41 minutes ago
@
Xdqwerty
:
@SylverReZ
, the first one is a dnb song i put and the second one is a song that became popular due to gd that i really like
40 minutes ago
@
BakerMan
:
i would say if it's not
for
a video game but it's
in
a video game, it counts if it's not a music game
so it counts for hotline miami and geometry dash, but not just dance or beat saber
+1
35 minutes ago
@
BakerMan
:
those are obviously just examples, not false ones tho
35 minutes ago
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Xdqwerty
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@BakerMan
, most if not all gd songs werent made for the game
34 minutes ago
@
BakerMan
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my point exactly
33 minutes ago
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K3Nv2
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nerds
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like stereo madness and stay inside me
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ayo pause
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@BakerMan
,
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Brb
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k
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stop, you violated the law
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