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Sony PS Vita
Adrenalin, what is my best option for versions
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<blockquote data-quote="Deleted member 42501" data-source="post: 9760968" data-attributes="member: 42501"><p>It has been worked on with a port of PPSSPP. Original plan was to let Adrenaline handle the data/audio and tunnel out the video to the Vitas GPU that way we'd get a clean 2x upscale and use all of the hardware optimally. That apparently wasn't as easy as suspected so a full port of PPSSPP was demoed as a proof of concept but its nowhere near optimized to be able to be used and then was never heard of again.</p><p></p><p>Hopefully the new low level GPU drivers that were created should breathe new life into this project as that would make the Vita the ultimate handheld. There are doubts that the Vita on its own can run PPSSPP fully on its own steam due to the ARM chipset and various other factors:</p><p></p><p><a href="https://forums.ppsspp.org/showthread.php?tid=20085" target="_blank">https://forums.ppsspp.org/showthread.php?tid=20085</a></p><p></p><p>I'd be willing to bet thats why we haven't heard anything because the initial idea of splitting the rendering would've been perfect if it worked as it wasn't emulation per se but a compatibility layer rendering to a PPSSPP based frame buffer.</p><p></p><p>The GTA native res ports of PSP titles proved this is theoretically possible within the limits (even though you lose some graphics effects and whatnot) which was a great feat of engineering. If native 2x PPSSPP is pulled off it will be quite awesome but I suspect the new range of more powerful Android devices using similar chipsets to this phone are what will be needed to make it happen:</p><p></p><p>[MEDIA=youtube]ZACXi4cq4KQ[/MEDIA]</p><p></p><p>[MEDIA=youtube]AJjThjP-j-Y[/MEDIA]</p><p></p><p>[MEDIA=youtube]rcrC4eiyNno[/MEDIA]</p><p></p><p>As they handle it perfectly and don't need any workarounds or extra thinking due to having the power/working ports available.</p><p></p><p>Still would prefer to see it on the Vita. It just feels proper there so lets see what the devs can do.</p></blockquote><p></p>
[QUOTE="Deleted member 42501, post: 9760968, member: 42501"] It has been worked on with a port of PPSSPP. Original plan was to let Adrenaline handle the data/audio and tunnel out the video to the Vitas GPU that way we'd get a clean 2x upscale and use all of the hardware optimally. That apparently wasn't as easy as suspected so a full port of PPSSPP was demoed as a proof of concept but its nowhere near optimized to be able to be used and then was never heard of again. Hopefully the new low level GPU drivers that were created should breathe new life into this project as that would make the Vita the ultimate handheld. There are doubts that the Vita on its own can run PPSSPP fully on its own steam due to the ARM chipset and various other factors: [URL]https://forums.ppsspp.org/showthread.php?tid=20085[/URL] I'd be willing to bet thats why we haven't heard anything because the initial idea of splitting the rendering would've been perfect if it worked as it wasn't emulation per se but a compatibility layer rendering to a PPSSPP based frame buffer. The GTA native res ports of PSP titles proved this is theoretically possible within the limits (even though you lose some graphics effects and whatnot) which was a great feat of engineering. If native 2x PPSSPP is pulled off it will be quite awesome but I suspect the new range of more powerful Android devices using similar chipsets to this phone are what will be needed to make it happen: [MEDIA=youtube]ZACXi4cq4KQ[/MEDIA] [MEDIA=youtube]AJjThjP-j-Y[/MEDIA] [MEDIA=youtube]rcrC4eiyNno[/MEDIA] As they handle it perfectly and don't need any workarounds or extra thinking due to having the power/working ports available. Still would prefer to see it on the Vita. It just feels proper there so lets see what the devs can do. [/QUOTE]
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