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    I have a problem with texture rescaling; it produces strange artifacts in the image where they should be transparent. I need help solving this.

    PS1 alphas require strict adherence to tri-clamp values of 0 - fully transparent, 127 - semi transparent, and 255 - opaque. Upscalers won't respect this, so you will end up with alphas with values anywhere between 0 and 255. That is what the PS1 emulator is picking up on, it locking alpha...
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    Beetle PSX HW with VRAM cache for texture replacements

    Hi All, I've made a fork of beetle-psx-libreto and attempted to implement a pre-caching system for texture replacements, similar to what exists in Duckstation. So far in my testing the results are looking very positive. I have released a windows version on my Github page at...
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    Tombi 2 / Tomba 2 | Multiregion | Duckstation HD Texture Pack

    Did you edit the config.yaml config to suite your 4GB VRAM? Those settings will be too high for your system. The defaults are: MaxHashCacheVRAMUsageMB: 2048 MaxReplacementCacheVRAMUsage: 512 You could try: #MaxHashCacheVRAMUsageMB: 2048 #MaxReplacementCacheVRAMUsage: 2048 If the textures...
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    Getting back into making texture packs

    It's been over 5 years since I made my first PS1 texture pack (Castlevania SOTN) and recently I've found myself getting interested in revisiting this hobby. Just posting here to introduce myself. I've only ever tried upscaling PS1 games, but I just had a quick look at PCSX2 dumping and it...