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  1. ArthuPortal

    UNDERTALE for the Nintendo Wii!!!

    As of writing this, seven days ago, Cinnamon, a full Wii U and 3DS port of the GML runner in C that both Undertale and Deltarune Chapter 1 use was also ported to the Wii. And with that, Undertale Wii is officially being discontinued, since it basically defeats the purpose of this WiiLÖVE port...
  2. ArthuPortal

    UNDERTALE for the Nintendo Wii!!!

    https://arthuportalz-lang.github.io/en/undertale-wii/
  3. ArthuPortal

    UNDERTALE for the Nintendo Wii!!!

    He's the most angry Canadian I've ever seen lol
  4. ArthuPortal

    UNDERTALE for the Nintendo Wii!!!

    My current objective is being as accurate as possible, and in Undertale it is written like that
  5. ArthuPortal

    UNDERTALE for the Nintendo Wii!!!

    I made a new devlog :D
  6. ArthuPortal

    UNDERTALE for the Nintendo Wii!!!

    Ay man, don't say that! The process of making it may be slow because I'm kinda busy, but even if I don't finish, other people will do that since the project is open-source and Lua is an easy to learn language. :yaywii:
  7. ArthuPortal

    UNDERTALE for the Nintendo Wii!!!

    Yes! I plan on doing Classic controller support, but I'm having trouble to add the Wii input, since WiiLÖVE has no documentation yet
  8. ArthuPortal

    UNDERTALE for the Nintendo Wii!!!

    I'm happy to announce that I'm coding Undertale for the Wii! I started this project about three weeks ago, and so far I've only managed to do the intro and basic movement, and that's all... for now The game is extremely early in development, but I wanted to share the progress and that it...