Search results

  1. W

    Hacking INAZUMA ELEVEN: Victory Road

    200.000 characters seem alot, but they go really fast on a game this big
  2. W

    Hacking INAZUMA ELEVEN: Victory Road

    was playing on 2.0.1 for a long time, before update to 6.0.1, there i could put 2 mix'n'max on same player, now i can't even see it there... update broke it for me.... :cry:
  3. W

    Hacking INAZUMA ELEVEN: Victory Road

    Sorry, my bad, what i mean was to increase the nr of those things that goes there not to increase the effect....
  4. W

    Hacking ROM Hack Pokemon Legends Z-A Cheat Database

    No mable's quest code for 2.0.2?
  5. W

    Hacking INAZUMA ELEVEN: Victory Road

    any code to increase custom passives?
  6. W

    Fire red cheats

    JKSV working, extract save and use pkhex https://github.com/J-D-K/JKSV/issues/344#issuecomment-3977085254
  7. W

    Hacking INAZUMA ELEVEN: Victory Road

    those are the ones i have, from 2.0.1, and are working fine, even used them today earlier. work on story mode and chronicles mode
  8. W

    Hacking INAZUMA ELEVEN: Victory Road

    regress version then. just because they worked in past, doesn't mean they will always do
  9. W

    Hacking INAZUMA ELEVEN: Victory Road

    codes are made for physical switch, not emulators
  10. W

    Hacking ROM Hack Pokemon Legends Z-A Cheat Database

    pc..... pkhex? and another user here made a app to get donuts... pay attention to the version of chats you trying to use too...
  11. W

    Hacking ROM Hack Pokemon Legends Z-A Cheat Database

    keyword "theory" if i gave you all the answers, that wouldn't develop your brain muscles
  12. W

    Hacking INAZUMA ELEVEN: Victory Road

    specify version and what test have you done to get to that conclusion
  13. W

    Hacking ROM Hack Pokemon Legends Z-A Cheat Database

    80000002 in theory Hold 80000042 will be L + B 800000B0 will be L + R Press 00000042 will be L + B 000000B0 will be L + R backup before testing so you don't come complain later if im wrong
  14. W

    Hacking INAZUMA ELEVEN: Victory Road

    what if they said 5400 players, not counting the variants? i don't think i ever saw somethign specifying....
  15. W

    Hacking INAZUMA ELEVEN: Victory Road

    keyword being players, nothing to do with variants of each players, or already included??? lets take Fubuki/Shaw for example, he has initial variant, complete variant, Atsuya variant, grown up variant, pro player variant, coach variant
  16. W

    Hacking INAZUMA ELEVEN: Victory Road

    i can't say for sure, since we still lack some info, but with all variants of each player... some having more than 3 variants....
  17. W

    Hacking INAZUMA ELEVEN: Victory Road

    that's why you're the goat... that's the kind of code we all needed, code to only give the orange rarity. i'd see myself using something like that to set all that i have to 1, then reverse the code to set everytinh else to 0, so i'd end up with only orange.
  18. W

    Hacking INAZUMA ELEVEN: Victory Road

    03E7 to 0000 what you have in-game is decimal numbers what code uses are hex numbers you just need to do simple convertion https://www.rapidtables.com/convert/number/decimal-to-hex.html
  19. W

    Hacking INAZUMA ELEVEN: Victory Road

    try changing the 0063 at end to 0000 not tested, backup 1st
  20. W

    Hacking INAZUMA ELEVEN: Victory Road

    What you want isn't the "0 home 99 visitor"?