Search results

  1. Cervi

    Hacking Homebrew Misc How to Debug an NDS homebrew?

    Afaik the best way you can debug is by using printfs, or No$GBA, which lets you peek at the registers and the assembly being run, brake at certain points... I don't think it would be possible to integrate any of that with one of the modern debuggers which run line by line, let you see variables...
  2. Cervi

    Homebrew how do i install or compile undertaleNDS

    Puedes descargarlos aquí: https://github.com/C3RV1/UndertaleNDS/releases/tag/v0.0.4
  3. Cervi

    Homebrew how do i install or compile undertaleNDS

    Thanks for helping them! I just found out about this post. Btw, why were you banned??? 1693184358 Hola! Qué archivo te falta para poder compilarlo? Has seguido las instrucciones en GitHub?
  4. Cervi

    Can homebrew apps work with NitroFS?

    Hi! I've taken a while to respond but anyhow, thanks for tagging me, wouldn't have seen it otherwise. As godreborn has mentioned, as far as I know all Nintendo DS homebrew uses ndstool to build ROMs, and it supports nitrofs. When I was first setting up the UndertaleDS project I used the...
  5. Cervi

    Need help with .sad file and events - Professor Layton and the diabolical box

    You should choose "import WAV". Raw data is used for importing already transformed SAD files.
  6. Cervi

    Homebrew (WIP) Undertale NDS

    that's because not only does the patcher extract the text used on the game but I also manually modified it to adapt it to the engine I made for the Nintendo DS, so it's not as easy as just replacing the data.win file
  7. Cervi

    Need help with .sad file and events - Professor Layton and the diabolical box

    I've just looked into it, and the opening part and all "narration parts" (the ones which are like letters from Luke) are not editable for now. They seem to be hardcoded in the game's code, so it'd be really hard to edit them. However, other events where characters talk to each other, for...
  8. Cervi

    Need help with .sad file and events - Professor Layton and the diabolical box

    I'm part of Team Top Hat, working on a ROM hack for layton2. Check out our tool, the Layton Editor: https://github.com/thatrandomstranger/LaytonEditor Download the latest version (0.5-pre1 or something like that). IMPORTANT: If you want the latest changes, which sped up audio encoding and...
  9. Cervi

    Professor Layton and the Curious Village Undub

    I could try to create a patch for a EU rom. You'd want only the audio to be Japanese right? 1680078121 I created this xdelta patch (you need Delta Patcher to patch the original) which takes a EU English ROM and changes its audio to Japanese. I haven't had the time to test it (and I don't know...
  10. Cervi

    Homebrew (WIP) Undertale NDS

    could you maybe try editing the file named patch_all.sh and replacing all instances of "python3" with "python"?
  11. Cervi

    Homebrew (WIP) Undertale NDS

    sorry, it's far from complete. around just 15 minutes of gameplay are implemented at the moment
  12. Cervi

    Hacking Homebrew Undertale 3DS

    Heyy I hadn't ever heard of Unitale, but it seems really cool. I'd love to work on it sometime in the future, but right now I don't have the time to take on another project. Once I finish some on the actual projects I'm working on (or I have more time to work on it) I might look into it. Still...
  13. Cervi

    Homebrew (WIP) Undertale NDS

    Great you could get it to work! Thanks for testing my port. How strange the thing about that light blue background, I'd never encountered that bug before. Can it be reproduced through some steps or does it happen randomly? The game is playable, but there are only 10-ish minutes of content for...
  14. Cervi

    releasing 2 old games. (im back.)

    why'd you take the time to respond to a 5 month old post... just to attack the OP? nvm I just noticed from your posts that you and OP seem to somewhat hate eachother
  15. Cervi

    Homebrew (WIP) Undertale NDS

    where did you extract nitrofs from?
  16. Cervi

    Homebrew app Overlay programming NDS Homebrew

    Thanks! I'm not optimizing for the heck of it, it's just that I'm thinking of maybe starting a decompilation project of an NDS game. That game uses overlays, and if I'd want to recreate it accurately I'd have to be able to rebuild these overlays.
  17. Cervi

    Homebrew app Overlay programming NDS Homebrew

    What I meant is that original games had this thing called Overlay tables (GBATEK, at the end) which just meant memory could be reused for different pieces of code. It's the principle described here: GeeksForGeeks article. I just wanted to know if there was any way to do this with devkitpro...
  18. Cervi

    Homebrew app Overlay programming NDS Homebrew

    I'm aware lots of NDS games use overlays stored in NitroFS to reduce the memory it uses at a time. But how would you go about implementing overlay programming in a homebrew game? Searching online, I found that it maybe could be achieved by using linker scripts. But how would you go about...
  19. Cervi

    Homebrew (WIP) Undertale NDS

  20. Cervi

    Homebrew What is the biggest size that a spritesheet can be for Nintendo DS programming?

    Depending on the library you use to manage the graphics and the format of the spritesheets
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