Search results

  1. Ronyx

    Homebrew Question Friday Night Funkin' on switch?

    Umhh.. I know I'm late by I don't know how long, but I wanted to clarify a bit of everything = 1) To compile FNF for Switch, you need the Nintendo Switch DevKit. Ninjamuffin has confirmed that a partner, having the devkit because he is a developer, has tested it, and fixed many bugs, such as...
  2. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    Hey @Hydr8gon, these days I was working on SM64 DS(i) port, peeking a bit in the source code. In several lines, in "src/nds" in these files, you specified something about reading Textures with VRAM, I thought: --"If the game doesn't run on Nintendo DS RAM, then let's lighten the VRAM"-- . In...
  3. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    The Nintendo DS(i) have 16 MB of ram, compared to the Nintendo DS with only 4MB 1669837841 I thought of one thing.. if we could remove the Textures/Audio, which maybe occupy most of the space in the ROM. :)
  4. Ronyx

    Super Mario 64 Plus for 3DS Port

    I don't think if the 3DS will support SM64 Plus
  5. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    One thing that would fascinate me would be to see him run on a Nintendo Ds (no DS(i)), but that would require hard work. But probably by removing some assets, or by compressing them, maybe we will get something. But unfortunately I'm not an expert programmer :(. The nintendo Ds has 4MB of RAM...
  6. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    Well ... yes. I was answering the question if there was a way to make the text readable.. and I answered, based on the potential of the DS(i) 1669751306 I would really like to understand how to make the textures be compressed.. but how?? :")
  7. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    this is not possible because the graphics of the nintendo DS, when it converts the assets, in the game they are grainy in view of the game
  8. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    ohh thanks 1669742542 I'm no expert on this stuff, but I've noticed one thing. If I boot Super Mario 64 DS(i) port, on a R4 (so on a Nintendo DS), it will make a wave of textures and then a white screen.. so I was thinking if we add in the Makefile an option that compiles the game without...
  9. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    thanks man 1669642201 ok thanks
  10. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    When I try to compile, it says = "sox: No such file or directory" I searched on the internet and it's a component to convert audio files.. but I don't know where to install it :/ I compile this port to MSYS 1669555322 Where can I download SOX for MSYS?
  11. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    Yeah, I saw a tutorial on how to download Homebrew on the DSI and it's very easy!
  12. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    mhh I'm looking for one, thank you very much for the advice!
  13. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    oh ok bro. Answering your question, well Super Mario 64 DS compared to Super Mario 64 loses fluidity, speedrunner gameplay .. I don't know if I understand, I find myself much more comfortable with Super Mario 64 :)
  14. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    bro everything is fine for me .. if you want to do it I will be very patient to wait for you. If you don't want to, well I'll see how to play it
  15. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    always if you can
  16. Ronyx

    Homebrew Super Mario 64 (1996) Port for DSi

    Heyy ... couldn't you do a little favor? I have a 3DS and I don't want to put the Homebrew on it because my last 3DS didn't work like that anymore (I don't even know why), but I really want to play with it. Could you port to the DS? (I AM GOOD EVEN IF IT GOES SLOWER OR STUFF LIKE)