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  1. zarathewizard

    my LISP code repository v0.2.1

    Things I've programmed under GPL, BSD and APSL licenses in LISP, some things I wrote long ago (clisp, no CLOS): sf.net/projects/zara-lisp-repository/files/
  2. Stone Archon v0.1.14

    Stone Archon v0.1.14

    A screenshot of the demo :
  3. zarathewizard

    Stone Archon v0.1.8

    I have a movable room with the arrow keys, the tile map, overworld and entity systems are in place. Here's the latest source tarballs : sf.net/projects/stonearchon/files/
  4. zarathewizard

    Stone Devil v0.2.88, Stone Archon v0.1.5

    I've started again on a Gargoyle's Quest game : sf.net/projects/stonearchon/files/ Here's where I left the previous one, the second room works but needs more work : sf.net/projects/stonedevil/files/
  5. Stone Devil v0.2.87

    Stone Devil v0.2.87

    First room about done, started on second room. Here's a screenshot of the first room : The source is here : sf.net/projects/stonedevil/files/
  6. zarathewizard

    Stone Devil v0.2.85

    A gargoyle's adventure, I have the first room almost done to start with. There's work on other rooms where I made the RPG system. v0.2.85 can be found here : sf.net/projects/stonedevil/files/
  7. zarathewizard

    Codewarrior 3, Kobold RPG

    Hi, I coded some more in C++ on my iBook G4 (in classic). I don't know yet if I will continue on it. v0.1.3 tarball can be fetched here : sf.net/projects/metrowerks-game-hacking/files/
  8. zarathewizard

    Metrowerks game hacking

    I'm busy on games for macOS classic, PPC metrowerks version 3. Here's my repository : sf.net/projects/metrowerks-game-hacking/files/ Things can also be made for m68k Macs, code remains untested.
  9. zarathewizard

    #{update} Gremlin Scheme 0.5rc0

    Hello, I am going to leave things here for a while, as the parsing is in place and should be extended to other Scheme syntax functionality, which is about to do with the codebase now, you just need to write more parsing. The Gameboy assembler is in as a reference of the JIT compilation, which is...
  10. zarathewizard

    #{Update v0.4.7} Gremlin Scheme (to GBC translation)

    Hi, The main compiler pattern for symbol entering into the variable symbol table is in (the function/lambda symbol table is still WIP.) By using the gremlinscm_dispatch_symbol function in the symbols API, you can set a variable (e.g. "(define x 5")) into the variable symbol table. Now I have...
  11. zarathewizard

    #{Update v0.4.3} Gremlin Scheme (for GBC translation)

    Hi, There now is code for adding a variable or lambda to the symbol table after proving (with the Scheme theorem prover) that e.g. (define x 5) is a variable definition in Scheme itself. It gets proven more or less as in prolog with (define ?p ?q) parsing. Since prolog contains many patented...
  12. zarathewizard

    #{Update v0.3.12} Gremlin Scheme (for GBC translation)

    Hi, I am now at the inference and firing of rules in the unter theorem prover parser. Later on, that one will be used for the Scheme theorem prover built on top of it. I have just a recognition of and, or, not, which I have to match using e.g. prolog variables in the form of ?x, ?y, ?p, ?q, ?r...
  13. zarathewizard

    #{Update v0.3.6} Gremlin Scheme (for GBC translation)

    The Scheme theorem prover has started for the symbols API (to store Scheme variables in the running system), so the symbols (variables, lambdas) parser is not far away anymore. The file can be found at sf.net/projects/gremlin-scheme/files/
  14. zarathewizard

    #{v0.3.1 for amiga 2000} Gremlin Scheme (for GBC translation)

    Hi, gremlin scheme's latest version has been ported to amiga workbench 2.x, amiga 2000. It's here in the files section : sf..net/projects/gremlin-scheme/files/ Compiled using vbcc (m68000 version) on windows.
  15. zarathewizard

    Comment by 'zarathewizard' in '#{Update v0.3.1} Gremlin Scheme (for GBC)'

    All of them :-) See the Gameboy programming manual : archive.org/details/GameBoyProgManVer1.1
  16. zarathewizard

    #{Update v0.3.1} Gremlin Scheme (for GBC)

    Hello, The file loading and working system bootstrapping stubs are in place so I need to bootstrap the theorem prover, lexer and parser. The theorem prover still needs its validities parser, the lexer its file grepping for parsing Scheme files then the parser itself (BNF or something) still...
  17. zarathewizard

    #{Update} Gremlin Scheme (for GBC)

    Hi, I've made the symbols API and start of the theorem prover code compilable. I'm now going to start (later) on a compile of a Scheme variable set such as "(define x 5)". The theorem prover should later on detect anomalies in the Scheme entry files such as proving unbalanced delimiters and...
  18. zarathewizard

    Gremlin Scheme language translator for GBC

    I am working on a Scheme language to GB assembler/microcode, there's somewhat a base in the code, the lexer and parser are coming later on, the code is at sf.net/projects/gremlin-scheme/files/
  19. zarathewizard

    Start of small text game demo in ruby

    I started out on a text game with entity extenions, the code is at : sf.net/projects/ruby-test-game/files/
  20. zarathewizard

    {Update version 0.2 rc1} SHWidgetKit release candidate 1

    The kit has no callbacks yet for the widgets but the infrastructure with blitting JPEG images in a widget (so an imagebuttonwidget) is present. Compiles in latest devkitpro (devkitPPC) for the Wii. GBA and engines is for later. C++ object files are included : file is named...