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  1. C

    Hacking USB Loader GX

    The next big game changer will be patching viWidth to the internal framebuffer width, effectively disabling the horizontal scaling the Wii does on almost any game. Paired with GCVideo it will give you a pixel-perfect image. Using this method 4:3 and 16:9 doesn't even look that much different...
  2. C

    Hacking USB Loader GX

    My compatibility list for patching viWidth to fbWidth so far: Excite Truck (PAL): Doesn't work, reports as 660*448 The Legend of Zelda Skyward Sword (NTSC): Works, reports as 608*456 Kirby's Epic Yarn (NTSC): Doesn't work, reports as 711*480 (can be fixed with gecko code) Kirby's Return to...
  3. C

    Hacking USB Loader GX

    It seems that Kirby's Epic Yarn (and probably some other games) change the video modes after startup. In Kirby's Epic Yarn at some point the value at 0x808ccb8c (which is viWidth) changes from 640 to 711. However, I wasn't able to figure out why it's doing that and how to prevent it. Edit: I...
  4. C

    Hacking USB Loader GX

    Yes, that's what I don't understand. It should match. However, I get a horizontal resolution of 711px.
  5. C

    Hacking USB Loader GX

    Yes, my monitor scales it to a 16:9 ratio, so everything looks as it should. That's what I guessed, because component still outputs a 720*480/576 image which then gets scaled by your TV to either a 4:3 or 16:9 ratio. Because of that the VI has to scale to a 3:2 ratio (or 10:8 in PAL) to match...
  6. C

    Hacking USB Loader GX

    I recently got an HDMI modded Wii using GCVideo. It has the option to disable the fix resolution (720*480/576) and instead use the resolution the VI scales too. This has the advantage of not having black borders, so my monitor can just scale the full image to a 16:9 ratio. However, that got me...
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